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<blockquote data-quote="Leatherhead" data-source="post: 8615428" data-attributes="member: 53176"><p><h3>Flind (VGtM)</h3><p></p><p>Now for another ex-humanoid, the Gnoll. While a typical Gnoll is now a monstrosity, the Flind is a fiend (gnoll) that is native to the material plain. This is rather interesting from a metaphysical point of view, as monstrosities aren’t often recruited into fidnish ranks. It also lets Flinds do that respawn thing if you ever find them away from home.</p><p></p><p>Flinds lead the horrific Gnoll warbands, which are famed for wandering the countryside and eating anyone and anything in their path, kind of like locusts, with a taste for flesh. You can find most of the other gnolls in this book (including the undead kind) and the rest in the MM, and it would be safe to assume they are going to have similar changes. Though gnolls aren’t the only creatures that can be found in a warband. Hyenas, Leucrotta*, cultists, demons#<em>,</em> even trolls# can be found in their ranks, should you need some diversity in your enemies. If you are interested in using a full warband I recommend taking a look at VGtM, which goes in-depth into creating one.</p><p></p><p>*later in this book.</p><p># some of these are also later in this book.</p><p></p><p>Needless to say, gnolls don’t really have an out-of-combat niche, unless you are interested in becoming a cultist of Yeenoghu, and even then you would probably be talking to a Leucrotta about it.</p><p></p><p>In combat the Flind is the kind of warlord who leads from the front, and can often be found riding a Leucrotta into battle for the improved movement, <s>and the extra target for their Aura of Blood Thirst.</s> Wait, that was changed, we will cover it when we get to the Leucrotta. While they can use their multiattack and longbow for ranged coverage, the design and lore of the Flind lends itself to melee combat. Where it can multiattack with three flail heads (despite having only two depicted in their artwork!) for extra damage and control options. Always attack with the Flail of Chaos first, then the Flail of Paralysis, then follow up with the Flail of Pain. Of note: The Flind doesn’t have the Rampage power, despite being CR 9 and perhaps the single entity in the entire warband that is the most likely to down any given target.</p><p></p><p>In the changeover, the Flind was changed into a fiend, as noted above. Their DEX was changed to 14, upping the power of their longbow attack. Their armor was swapped out for a breastplate for no change to their AC. Their Flail of Pain attack had a bit of damage shaved off, and the Flail of Chaos was changed to use the target's reaction instead of their action.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8615428, member: 53176"] [HEADING=2]Flind (VGtM)[/HEADING] Now for another ex-humanoid, the Gnoll. While a typical Gnoll is now a monstrosity, the Flind is a fiend (gnoll) that is native to the material plain. This is rather interesting from a metaphysical point of view, as monstrosities aren’t often recruited into fidnish ranks. It also lets Flinds do that respawn thing if you ever find them away from home. Flinds lead the horrific Gnoll warbands, which are famed for wandering the countryside and eating anyone and anything in their path, kind of like locusts, with a taste for flesh. You can find most of the other gnolls in this book (including the undead kind) and the rest in the MM, and it would be safe to assume they are going to have similar changes. Though gnolls aren’t the only creatures that can be found in a warband. Hyenas, Leucrotta*, cultists, demons#[I],[/I] even trolls# can be found in their ranks, should you need some diversity in your enemies. If you are interested in using a full warband I recommend taking a look at VGtM, which goes in-depth into creating one. *later in this book. # some of these are also later in this book. Needless to say, gnolls don’t really have an out-of-combat niche, unless you are interested in becoming a cultist of Yeenoghu, and even then you would probably be talking to a Leucrotta about it. In combat the Flind is the kind of warlord who leads from the front, and can often be found riding a Leucrotta into battle for the improved movement, [S]and the extra target for their Aura of Blood Thirst.[/S] Wait, that was changed, we will cover it when we get to the Leucrotta. While they can use their multiattack and longbow for ranged coverage, the design and lore of the Flind lends itself to melee combat. Where it can multiattack with three flail heads (despite having only two depicted in their artwork!) for extra damage and control options. Always attack with the Flail of Chaos first, then the Flail of Paralysis, then follow up with the Flail of Pain. Of note: The Flind doesn’t have the Rampage power, despite being CR 9 and perhaps the single entity in the entire warband that is the most likely to down any given target. In the changeover, the Flind was changed into a fiend, as noted above. Their DEX was changed to 14, upping the power of their longbow attack. Their armor was swapped out for a breastplate for no change to their AC. Their Flail of Pain attack had a bit of damage shaved off, and the Flail of Chaos was changed to use the target's reaction instead of their action. [/QUOTE]
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