Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8618935" data-attributes="member: 53176"><p><h3> Frost Giant Everlasting One (VgtM)</h3><p></p><p>Frost giants live in a “Might makes Right” based society, where leadership is established by how many skulls you can bash. Unfortunately, even for a giant, natural strength of arms can only take one so far. Many resort to other means to augment their battle prowess, from powerful items to spells. The Frost Giant Everlasting One is a giant that has been “blessed” by the god Vaprak, granting them a trollish temperament and trollish regeneration, partially thanks to eating an entire troll. As expected, this gives them quite the advantage in battles against Frost Giants, because they don’t typically wield fire. Should an Everlasting one lose the blessing of Vaprak, their regeneration goes haywire, growing tumors, digits, limbs, even extra heads.</p><p></p><p>Aside from simply having a bigger and beefier giant to smash your PCs, this could be a buy in for the realm of political meddling. The players might want a particular giant to rule the tribe so they can form an alliance, only for the Everlasting One to stand in the way.</p><p></p><p>In combat, the Everlasting One is basically a Barbarian. They rage, they rush in, they smash. As an alternative to attacking with their Greataxe, they are specialized in grappling, but unfortunately have no particular synergies to use once they grab ahold of someone. In order to capitalize on that particular tactic, you should have hazards for the giant to throw people into. Unlike PC Barbarians, the Everlasting One has a competent ranged attack, the good old Rock, which they can even Multiattack with. Every Everlasting One has a 25% chance to have an extra head, granting them advantage on perception checks and a bunch of saving throws. To really show the idea of them regenerating “wrongly” consider having one grow an extra head during combat.</p><p></p><p>In the changeover, the Everlasting one had their Rock attack appended to their Multiattack.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8618935, member: 53176"] [HEADING=2] Frost Giant Everlasting One (VgtM)[/HEADING] Frost giants live in a “Might makes Right” based society, where leadership is established by how many skulls you can bash. Unfortunately, even for a giant, natural strength of arms can only take one so far. Many resort to other means to augment their battle prowess, from powerful items to spells. The Frost Giant Everlasting One is a giant that has been “blessed” by the god Vaprak, granting them a trollish temperament and trollish regeneration, partially thanks to eating an entire troll. As expected, this gives them quite the advantage in battles against Frost Giants, because they don’t typically wield fire. Should an Everlasting one lose the blessing of Vaprak, their regeneration goes haywire, growing tumors, digits, limbs, even extra heads. Aside from simply having a bigger and beefier giant to smash your PCs, this could be a buy in for the realm of political meddling. The players might want a particular giant to rule the tribe so they can form an alliance, only for the Everlasting One to stand in the way. In combat, the Everlasting One is basically a Barbarian. They rage, they rush in, they smash. As an alternative to attacking with their Greataxe, they are specialized in grappling, but unfortunately have no particular synergies to use once they grab ahold of someone. In order to capitalize on that particular tactic, you should have hazards for the giant to throw people into. Unlike PC Barbarians, the Everlasting One has a competent ranged attack, the good old Rock, which they can even Multiattack with. Every Everlasting One has a 25% chance to have an extra head, granting them advantage on perception checks and a bunch of saving throws. To really show the idea of them regenerating “wrongly” consider having one grow an extra head during combat. In the changeover, the Everlasting one had their Rock attack appended to their Multiattack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top