Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8621174" data-attributes="member: 53176"><p><h3>Gauth (VgtM)</h3><p></p><p>Gauth are lesser beholders who love to eat magical items. They can also eat meat if they are hungry, but the magic from magical items keeps them anchored in the D&D world, if they starve themselves of magic, they are forced back to their home plane (presumably somewhere in the Far Realm). Gauth sometimes get to the material plane when the ritual to summon a Spectator goes wrong, and they often present themselves as either Spectators to feed upon the magic treasure they are “guarding” or as true Beholders, to intimidate and bully the summoning creatures into providing them with a constant stream of magic.</p><p></p><p>Even in combat, the CR 6 Gauth is simply a lesser beholder. Instead of the antimagic cone, they have a stunning gaze that can target anyone within 30’ of the Gauth who is looking at it. This is more of a defensive backup feature than a main attack, while the Gauth does have a hover speed it’s only 20’ meaning someone is likely to get in range before the Eye can fly away. The Gauth’s main weapons are their random eye rays. They can shoot up to 3 of them a turn. With a mix of control and damage that favors control, they are one of the few creatures in this book who could theoretically go for multiple rounds without dealing any significant damage (unless there is a nearby cliff to push someone off of) Rerolling any duplicate rays somewhat helps, but consider fudging the dice or altering the stat block into including at least one of the damage rays per turn. Otherwise, give them minions. Anything they can bully, even other lesser beholders, is fair game. In turn, they make excellent minions for True Beholders, should you want to beef up an encounter with the classic baddies.</p><p></p><p>In the Changeover, the Gauth was nerfed: Their HP was lowered, and their bite, which was only useful for OAs, had its accuracy lowered to be in line with the Gauth’s STR bonus.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8621174, member: 53176"] [HEADING=2]Gauth (VgtM)[/HEADING] Gauth are lesser beholders who love to eat magical items. They can also eat meat if they are hungry, but the magic from magical items keeps them anchored in the D&D world, if they starve themselves of magic, they are forced back to their home plane (presumably somewhere in the Far Realm). Gauth sometimes get to the material plane when the ritual to summon a Spectator goes wrong, and they often present themselves as either Spectators to feed upon the magic treasure they are “guarding” or as true Beholders, to intimidate and bully the summoning creatures into providing them with a constant stream of magic. Even in combat, the CR 6 Gauth is simply a lesser beholder. Instead of the antimagic cone, they have a stunning gaze that can target anyone within 30’ of the Gauth who is looking at it. This is more of a defensive backup feature than a main attack, while the Gauth does have a hover speed it’s only 20’ meaning someone is likely to get in range before the Eye can fly away. The Gauth’s main weapons are their random eye rays. They can shoot up to 3 of them a turn. With a mix of control and damage that favors control, they are one of the few creatures in this book who could theoretically go for multiple rounds without dealing any significant damage (unless there is a nearby cliff to push someone off of) Rerolling any duplicate rays somewhat helps, but consider fudging the dice or altering the stat block into including at least one of the damage rays per turn. Otherwise, give them minions. Anything they can bully, even other lesser beholders, is fair game. In turn, they make excellent minions for True Beholders, should you want to beef up an encounter with the classic baddies. In the Changeover, the Gauth was nerfed: Their HP was lowered, and their bite, which was only useful for OAs, had its accuracy lowered to be in line with the Gauth’s STR bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top