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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8624718" data-attributes="member: 53176"><p><h3>Giff (MToF)</h3><p></p><p>Spelljammer conf… oh wait that already happened, we are going to have to confirm something else now. </p><p></p><p>Anyway, Giff are vaguely imperialistic hippopotamus people who love guns and explosions. They hang out in Wildspace forming mercenary bands where they take payment in gold, jems, or gunpowder.</p><p></p><p>Speaking of gunpowder, this entry has rules for exploding kegs of the stuff, because that is the natural course of action when PCs are introduced to the substance. Of note, the Rules for the Keg have not changed from their entry in MToF.</p><p></p><p>Giff combat tactics, at least for the particular brand of mercenary printed in this block, have quite the range of options, most of which work best in close to medium range.</p><p></p><p>The Giff could hang back behind cover, shooting at the enemies with their muskets. Should the enemy decide to do the same, the Giff will flush them out using a fragmentation grenade attack.</p><p></p><p>Or they could elect to charge at the enemy with their longsword. When the hippo-person charges at an enemy, they can damage and knock them prone for no action! This Headfirst Charge power is worded in such a way that it can even be a Point Blank AoE, usable against any enemies standing near each other in any kind of formation. For extra relish, their longsword attacks have better damage potential than their muskets, especially against prone targets. It is worth noting, however, that the Giff do not have any form of extra movement power, or even a particularly fast movement speed. At the very least you can combine this passive power with a dash, so their turn isn’t used up by just getting in range.</p><p></p><p>Their pistol attack is interesting. While technically they can use multiattack with any weapon they have, and don’t have to worry about loading their guns, there is a limit to the number of hands a humanoid possesses. This gives the pistol a niche where it gets around the somewhat cumbersome handedness rules. It’s usable in the case where a Giff eliminates an enemy in melee, and then uses their other attack to attack someone at range, it’s also usable in the rare situation when the Giff needs to threaten in melee (for an OA) but also attack something at range. Other than that intricacy,, save the muskets for the troops in the back, and let the vanguard wield their swords so that the enemy can’t sneak past.</p><p></p><p>The Giff was not significantly changed for this printing. Unless you count that weird thing where half of the multiverse now pronounces Giff as Giff.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8624718, member: 53176"] [HEADING=2]Giff (MToF)[/HEADING] Spelljammer conf… oh wait that already happened, we are going to have to confirm something else now. Anyway, Giff are vaguely imperialistic hippopotamus people who love guns and explosions. They hang out in Wildspace forming mercenary bands where they take payment in gold, jems, or gunpowder. Speaking of gunpowder, this entry has rules for exploding kegs of the stuff, because that is the natural course of action when PCs are introduced to the substance. Of note, the Rules for the Keg have not changed from their entry in MToF. Giff combat tactics, at least for the particular brand of mercenary printed in this block, have quite the range of options, most of which work best in close to medium range. The Giff could hang back behind cover, shooting at the enemies with their muskets. Should the enemy decide to do the same, the Giff will flush them out using a fragmentation grenade attack. Or they could elect to charge at the enemy with their longsword. When the hippo-person charges at an enemy, they can damage and knock them prone for no action! This Headfirst Charge power is worded in such a way that it can even be a Point Blank AoE, usable against any enemies standing near each other in any kind of formation. For extra relish, their longsword attacks have better damage potential than their muskets, especially against prone targets. It is worth noting, however, that the Giff do not have any form of extra movement power, or even a particularly fast movement speed. At the very least you can combine this passive power with a dash, so their turn isn’t used up by just getting in range. Their pistol attack is interesting. While technically they can use multiattack with any weapon they have, and don’t have to worry about loading their guns, there is a limit to the number of hands a humanoid possesses. This gives the pistol a niche where it gets around the somewhat cumbersome handedness rules. It’s usable in the case where a Giff eliminates an enemy in melee, and then uses their other attack to attack someone at range, it’s also usable in the rare situation when the Giff needs to threaten in melee (for an OA) but also attack something at range. Other than that intricacy,, save the muskets for the troops in the back, and let the vanguard wield their swords so that the enemy can’t sneak past. The Giff was not significantly changed for this printing. Unless you count that weird thing where half of the multiverse now pronounces Giff as Giff. [/QUOTE]
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