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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8628612" data-attributes="member: 53176"><p><h3>Gnoll Witherling (VGtM)</h3><p></p><p>Today’s entry is another short one, a simple monster that is only meant to pad the ranks of a gnoll warband.</p><p></p><p>The Gnoll Witherling is the answer to the question “But what happens if the horde of hungry monsters can’t find anyone to eat?” The answer is they resort to eating each other, and make an undead creature out of the bones in order to help with hunting. Unlike their skeleton “cousins”, Witherlings can only wield simple clubs and their bite attack, making them a very vulnerable monster when not backed up by the rest of a warband.</p><p></p><p>Fortunately for the Witherling (well as much fortune as a creature that was eaten by their kind could have anyway), as undead creatures without any sort of biology, they don’t need to eat or sleep, making them perfect fodder from a logistics point of view. As yet another replacement for the Standard MM Gnoll at CR ¼, you can pepper a bunch of these in a fight to serve as a frontline for your Hunters to hide behind, or just to pad out the action economy for the higher CR Gnolls. And like their living counterparts, they also have the Rampage bonus action for the Gnoll leaders to exploit. As an interesting twist: if your PCs decide to ignore them in favor of the bigger threats, the Witherlings actually become more dangerous, they can strike in vengeance as a reaction when any living gnoll is knocked to 0 hp.</p><p></p><p>They could even serve as the perfect night watch for a gnoll warband, all the fleshy gnolls get to take a nap at the same time, without having to spare anyone for guard duties. Or they could pull the trick from Pirates of the Caribbean where they walk along the bottom of a sea, lake, or river, and perform a flanking maneuver.</p><p></p><p>In the Changeover, the Witherling only had their formatting updated.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8628612, member: 53176"] [HEADING=2]Gnoll Witherling (VGtM)[/HEADING] Today’s entry is another short one, a simple monster that is only meant to pad the ranks of a gnoll warband. The Gnoll Witherling is the answer to the question “But what happens if the horde of hungry monsters can’t find anyone to eat?” The answer is they resort to eating each other, and make an undead creature out of the bones in order to help with hunting. Unlike their skeleton “cousins”, Witherlings can only wield simple clubs and their bite attack, making them a very vulnerable monster when not backed up by the rest of a warband. Fortunately for the Witherling (well as much fortune as a creature that was eaten by their kind could have anyway), as undead creatures without any sort of biology, they don’t need to eat or sleep, making them perfect fodder from a logistics point of view. As yet another replacement for the Standard MM Gnoll at CR ¼, you can pepper a bunch of these in a fight to serve as a frontline for your Hunters to hide behind, or just to pad out the action economy for the higher CR Gnolls. And like their living counterparts, they also have the Rampage bonus action for the Gnoll leaders to exploit. As an interesting twist: if your PCs decide to ignore them in favor of the bigger threats, the Witherlings actually become more dangerous, they can strike in vengeance as a reaction when any living gnoll is knocked to 0 hp. They could even serve as the perfect night watch for a gnoll warband, all the fleshy gnolls get to take a nap at the same time, without having to spare anyone for guard duties. Or they could pull the trick from Pirates of the Caribbean where they walk along the bottom of a sea, lake, or river, and perform a flanking maneuver. In the Changeover, the Witherling only had their formatting updated. [/QUOTE]
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