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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8630596" data-attributes="member: 53176"><p><h3>Graz’zt (MToF, OoTA)</h3><p></p><p>Graz’zt is the Demon Lord of Debauchery. Making him one of the more popular Demon Lords at parties for sure. This reputation nets him a cult who are likewise into excess, and who use said excess to manipulate others around them. Often they blackmail key officials with their proclivities, and sometimes they simply elect to foster an addiction in their targets. Cultists are granted a power that lets them get a free hit whenever they are critically hit, while cult leaders can grant temporary HP to multiple targets as a reaction whenever they take damage. Making them surprisingly anti-meta builds that might actually be easier to take down without a fight. </p><p></p><p>Graz’zt has many interesting connections to other NPCs. He dated* Tasha herself for a bit. The demigod Raxivort was once his minion, who stole the artifact which granted his divinity from Graz’zt. And Graz’zt just might have been a Devil working for Asmodeus at one point in time.</p><p></p><p>*ok, we both know that’s a blatant exaggeration, and typing what the relationship actually was is not grandma friendly in the slightest, so we can leave it there.</p><p></p><p>Graz’zt home is the Argent Palace, in the Abyssal Domain of Azzatar. He has the Command Lair Action, allowing him to cast Command on every creature in his lair. Possibly because that previous Lair Action is so strong. His only other Lair Action turns every smooth surface in his lair into a mirror, granting disadvantage on stealth checks.</p><p></p><p>As for his own actions, Graz’zt is a CR 24 casters, which mulitattack that can swap out an attack for casting a spell. He has a lot of control spells that require his concentration, most of them are charm spells (which are unreliable to set up in combat, but do trigger one of his legendary actions) he also has<em> Telekinesis</em> for some more reliable control, and he might be able to use<em> Darkness</em>+truesight against foes immune to charm. Other notable spells include <em>Teleport</em> (which can be used to drag Charmed creatures away from their friends), and <em>Dispel Magic</em> to use against casters.</p><p></p><p>Graz’zt has a bonus action to let him change his shape into a medium humanoid, this combined with his sky high deception score (and one of his spells to break Line of Sight) is sure to cause confusion if he becomes one of the PCs or a cultist that should be lounging around in his lair. Graz’zt also has the Negate Spell reaction, and a monstrous CHA score to back up the caster checks.</p><p></p><p>His legendary actions allow him to cast a spell, freely teleport, make an attack, or cause a charmed target to move in any direction that they can, which is handy for turning them into a meatshield or sending them plummeting off a balcony.</p><p></p><p>Like all Demon Lords, Graz’zt lost his Madness table in the changeover. He also lost a few spells. The superior combat Charm, <em>Crown of Madness </em>is perhaps the biggest negative for him. <em>Counterspell</em> was replaced with Negate Magic, which is functionally similar for him due to his previous lack of spell slots. And his greatsword now deals Force damage in addition to bit of additional Acid Damage to make up for the loss of his Magical Weapon ability.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8630596, member: 53176"] [HEADING=2]Graz’zt (MToF, OoTA)[/HEADING] Graz’zt is the Demon Lord of Debauchery. Making him one of the more popular Demon Lords at parties for sure. This reputation nets him a cult who are likewise into excess, and who use said excess to manipulate others around them. Often they blackmail key officials with their proclivities, and sometimes they simply elect to foster an addiction in their targets. Cultists are granted a power that lets them get a free hit whenever they are critically hit, while cult leaders can grant temporary HP to multiple targets as a reaction whenever they take damage. Making them surprisingly anti-meta builds that might actually be easier to take down without a fight. Graz’zt has many interesting connections to other NPCs. He dated* Tasha herself for a bit. The demigod Raxivort was once his minion, who stole the artifact which granted his divinity from Graz’zt. And Graz’zt just might have been a Devil working for Asmodeus at one point in time. *ok, we both know that’s a blatant exaggeration, and typing what the relationship actually was is not grandma friendly in the slightest, so we can leave it there. Graz’zt home is the Argent Palace, in the Abyssal Domain of Azzatar. He has the Command Lair Action, allowing him to cast Command on every creature in his lair. Possibly because that previous Lair Action is so strong. His only other Lair Action turns every smooth surface in his lair into a mirror, granting disadvantage on stealth checks. As for his own actions, Graz’zt is a CR 24 casters, which mulitattack that can swap out an attack for casting a spell. He has a lot of control spells that require his concentration, most of them are charm spells (which are unreliable to set up in combat, but do trigger one of his legendary actions) he also has[I] Telekinesis[/I] for some more reliable control, and he might be able to use[I] Darkness[/I]+truesight against foes immune to charm. Other notable spells include [I]Teleport[/I] (which can be used to drag Charmed creatures away from their friends), and [I]Dispel Magic[/I] to use against casters. Graz’zt has a bonus action to let him change his shape into a medium humanoid, this combined with his sky high deception score (and one of his spells to break Line of Sight) is sure to cause confusion if he becomes one of the PCs or a cultist that should be lounging around in his lair. Graz’zt also has the Negate Spell reaction, and a monstrous CHA score to back up the caster checks. His legendary actions allow him to cast a spell, freely teleport, make an attack, or cause a charmed target to move in any direction that they can, which is handy for turning them into a meatshield or sending them plummeting off a balcony. Like all Demon Lords, Graz’zt lost his Madness table in the changeover. He also lost a few spells. The superior combat Charm, [I]Crown of Madness [/I]is perhaps the biggest negative for him. [I]Counterspell[/I] was replaced with Negate Magic, which is functionally similar for him due to his previous lack of spell slots. And his greatsword now deals Force damage in addition to bit of additional Acid Damage to make up for the loss of his Magical Weapon ability. [/QUOTE]
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