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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8635527" data-attributes="member: 53176"><p>I can't say that I didn't expect people to debate the changes a bit, but the<em> Counterspell</em> change really should have it's own thread to establish a proper discussion about the pros and cons of it. Anyway, it's time for something that might be equally controversial: Anime in D&D.</p><p></p><h3>Hobgoblin Iron Shadow (VGtM)</h3><p></p><p>The Hobgoblin Iron Shadow is a Fey Ninja. And that’s all I really need to say about them for most people to have made up their mind as to if they love them or hate them. </p><p></p><p>The Iron Shadow, as their name implies, possesses a bit of shadow magic. Namely the spells <em>Disguise Self</em>, <em>Silent Image</em>, <em>Minor Image</em>, and the ability to teleport between shadows. This toolkit makes them very good at infiltration, but a keen DM would also note they don’t possess the social skills to back up their disguise kit. Which is probably for the best, as it allows PCs with even mediocre skills to uncover the spy and a conflict to happen. They also possess the spell <em>Charm Person</em>, should you need an excuse for them to trick someone.</p><p></p><p>In combat, the Iron Shadow has a four attack multiattack using their fists or darts for short range coverage. The Multiattack also allows them to use their Shadow Jaunt power. This combined with a 40’ movement speed means they are almost always able to slip behind the front line and pressure the squishies. Alternatively, it also means they have a really easy time running away after stealing some sensitive documents. Unfortunately they cannot combine their spellcasting with their Multiattack, which would primarily be used to set up a few decoys while teleporting to draw out an attack and eat up actions.</p><p></p><p></p><p>In the changeover, the Iron Shadow was changed into a Fey(Goblinoid). It lost the spells <em>True Strike</em> (hah) and<em> Expeditious Retreat</em>, along with their Wizard spell slots mechanic, in favor of more generic innate spellcasting.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8635527, member: 53176"] I can't say that I didn't expect people to debate the changes a bit, but the[I] Counterspell[/I] change really should have it's own thread to establish a proper discussion about the pros and cons of it. Anyway, it's time for something that might be equally controversial: Anime in D&D. [HEADING=2]Hobgoblin Iron Shadow (VGtM)[/HEADING] The Hobgoblin Iron Shadow is a Fey Ninja. And that’s all I really need to say about them for most people to have made up their mind as to if they love them or hate them. The Iron Shadow, as their name implies, possesses a bit of shadow magic. Namely the spells [I]Disguise Self[/I], [I]Silent Image[/I], [I]Minor Image[/I], and the ability to teleport between shadows. This toolkit makes them very good at infiltration, but a keen DM would also note they don’t possess the social skills to back up their disguise kit. Which is probably for the best, as it allows PCs with even mediocre skills to uncover the spy and a conflict to happen. They also possess the spell [I]Charm Person[/I], should you need an excuse for them to trick someone. In combat, the Iron Shadow has a four attack multiattack using their fists or darts for short range coverage. The Multiattack also allows them to use their Shadow Jaunt power. This combined with a 40’ movement speed means they are almost always able to slip behind the front line and pressure the squishies. Alternatively, it also means they have a really easy time running away after stealing some sensitive documents. Unfortunately they cannot combine their spellcasting with their Multiattack, which would primarily be used to set up a few decoys while teleporting to draw out an attack and eat up actions. In the changeover, the Iron Shadow was changed into a Fey(Goblinoid). It lost the spells [I]True Strike[/I] (hah) and[I] Expeditious Retreat[/I], along with their Wizard spell slots mechanic, in favor of more generic innate spellcasting. [/QUOTE]
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