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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8637981" data-attributes="member: 53176"><p><h3> Hutijin (MToF)</h3><p></p><p>Hutijin is famous among archdevils for a relatively unique trait: His loyalty. As a Duke of Mephistopheles, he commands two companies of Pit Fiends (which is any number between 160 to 500), and slaughters anyone who might be a threat to his master. Needless to say, nobody, not even other devils, want to fight Hutijin and his armies in a fair fight. Which has lent itself to a somewhat amusing, if morbid, situation.</p><p></p><p>Hutijin loathes mortals, and rarely contacts them of his own volition. So other devils sometimes give mortals Hutijin’s contact information, allowing them to summon him, and more importantly keep him away from Mephistopheles side, for an extended period of time. Whenever such contact is established, Hutijin makes a deal as quickly as possible (often at little cost to the summoner, just to make the contract quicker), and then kills the offending summoner shortly after the contract's completion. He then sends his minions to cover his tracks and erase his name from any documents, in a somewhat fruitless attempt to prevent such summonings in the future.</p><p></p><p>In combat, Hutijin is a flying melee brute with just a smidge of control. Meaning you want to keep him as close to as many targets as possible. His multiattack cycles between 4 different weapons, each with a different elemental rider. His bite is particularly nasty. Not only can it poison, the poison also deals ongoing damage, and prevents healing. He can also teleport as an action should he need to escape for whatever reason. While Hutijin has some spellcasting options, none of them are particularly great unless you need some extra AoE coverage, due to the fact he cannot swap an attack out for spellcasting.</p><p></p><p>As a reaction to being damaged he can AoE fear, which can be handy. For legendary actions he can teleport, attack, or do an AoE Lighting Storm to fry everyone near him.</p><p></p><p>In the changeover, Hutijin lost a few spells, most importantly <em>Heal</em>. Aside from that, his legendary actions were buffed. He can pick from three different attacks (instead of just his mace), and his Lightning Storm had its range increased.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8637981, member: 53176"] [HEADING=2] Hutijin (MToF)[/HEADING] Hutijin is famous among archdevils for a relatively unique trait: His loyalty. As a Duke of Mephistopheles, he commands two companies of Pit Fiends (which is any number between 160 to 500), and slaughters anyone who might be a threat to his master. Needless to say, nobody, not even other devils, want to fight Hutijin and his armies in a fair fight. Which has lent itself to a somewhat amusing, if morbid, situation. Hutijin loathes mortals, and rarely contacts them of his own volition. So other devils sometimes give mortals Hutijin’s contact information, allowing them to summon him, and more importantly keep him away from Mephistopheles side, for an extended period of time. Whenever such contact is established, Hutijin makes a deal as quickly as possible (often at little cost to the summoner, just to make the contract quicker), and then kills the offending summoner shortly after the contract's completion. He then sends his minions to cover his tracks and erase his name from any documents, in a somewhat fruitless attempt to prevent such summonings in the future. In combat, Hutijin is a flying melee brute with just a smidge of control. Meaning you want to keep him as close to as many targets as possible. His multiattack cycles between 4 different weapons, each with a different elemental rider. His bite is particularly nasty. Not only can it poison, the poison also deals ongoing damage, and prevents healing. He can also teleport as an action should he need to escape for whatever reason. While Hutijin has some spellcasting options, none of them are particularly great unless you need some extra AoE coverage, due to the fact he cannot swap an attack out for spellcasting. As a reaction to being damaged he can AoE fear, which can be handy. For legendary actions he can teleport, attack, or do an AoE Lighting Storm to fry everyone near him. In the changeover, Hutijin lost a few spells, most importantly [I]Heal[/I]. Aside from that, his legendary actions were buffed. He can pick from three different attacks (instead of just his mace), and his Lightning Storm had its range increased. [/QUOTE]
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