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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8643894" data-attributes="member: 53176"><p><h3>Kobold Scale Sorcerer (VGtM)</h3><p></p><p>If PC sorcerers can gain magical powers from having the blood of dragons, it stands to reason that NPC kobolds could do the same. Enter the Kobold Scale Sorcerer, a tiny mage who just loves to burninate all the peasants and their thatched roof cottages. </p><p></p><p>Burning is not the only element the Scale Sorcerer can tap into. Their Chromatic Bolt attack allows them to swap between 6 different elements, allowing you to easily match or contrast any dragon patron that their clan might be serving. And if you don’t feel like switching that much, fire damage is good for setting off any ambient oil slicks that may or may not be strewn about a kobold lair after the traps go off. The Scale Sorcerer also boasts the new and improved spellcasting enabled Multiattack, allowing them to mimic the functionality of quickened spell, by attacking and casting one of their spells in the same turn. </p><p></p><p>Speaking of spells, let's go over them.</p><p>While<em> Charm Person</em> isn’t a great combat spell, it does afford them some use in other pillars of play.</p><p></p><p><em>Fog Cloud</em> is useful for defense, and repositioning an entire force right under the noses of the enemy.</p><p></p><p><em>Levitate</em> is useful for direct control, but there are other possibilities. Kobolds typically weigh around 35 lbs, meaning the Scale sorcerer could levitate some sort of large box or crate, have 4 or 5 kobolds and all of their gear inside of it, and use it as a floating weapons platform. Alternatively, just lift a really heavy rock and have it drop on the heads of the enemy, that works too.</p><p></p><p><em>Mage Hand</em> can flip levers, push buttons, open hatches, or trigger traps from a reasonably safe 30’ away.</p><p></p><p><em>Prestidigitation </em>can snuff torches. Which might come in handy if they are ever fighting a PC without darkvision.</p><p></p><p>In the changeover, the Scale Sorcerer had all of their attack spells compressed into the Chromatic Bolt attack. They lost their Heightened and Subtle Metamagic powers (which to be honest, weren’t that useful for them in the first place). And they also lost the<em> Expeditious Retreat</em> spell, which is a real shame. In return however, they gained the spell swapping Multiattack (something that better emulates the power of quickened spell for sure), and gained the spells <em>Levitate</em> and<em> Fog Cloud.</em> This spellcaster, in particular, is one I would recommend trying out in a fight to see the differences between the old way of making casters and the new way first hand.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8643894, member: 53176"] [HEADING=2]Kobold Scale Sorcerer (VGtM)[/HEADING] If PC sorcerers can gain magical powers from having the blood of dragons, it stands to reason that NPC kobolds could do the same. Enter the Kobold Scale Sorcerer, a tiny mage who just loves to burninate all the peasants and their thatched roof cottages. Burning is not the only element the Scale Sorcerer can tap into. Their Chromatic Bolt attack allows them to swap between 6 different elements, allowing you to easily match or contrast any dragon patron that their clan might be serving. And if you don’t feel like switching that much, fire damage is good for setting off any ambient oil slicks that may or may not be strewn about a kobold lair after the traps go off. The Scale Sorcerer also boasts the new and improved spellcasting enabled Multiattack, allowing them to mimic the functionality of quickened spell, by attacking and casting one of their spells in the same turn. Speaking of spells, let's go over them. While[I] Charm Person[/I] isn’t a great combat spell, it does afford them some use in other pillars of play. [I]Fog Cloud[/I] is useful for defense, and repositioning an entire force right under the noses of the enemy. [I]Levitate[/I] is useful for direct control, but there are other possibilities. Kobolds typically weigh around 35 lbs, meaning the Scale sorcerer could levitate some sort of large box or crate, have 4 or 5 kobolds and all of their gear inside of it, and use it as a floating weapons platform. Alternatively, just lift a really heavy rock and have it drop on the heads of the enemy, that works too. [I]Mage Hand[/I] can flip levers, push buttons, open hatches, or trigger traps from a reasonably safe 30’ away. [I]Prestidigitation [/I]can snuff torches. Which might come in handy if they are ever fighting a PC without darkvision. In the changeover, the Scale Sorcerer had all of their attack spells compressed into the Chromatic Bolt attack. They lost their Heightened and Subtle Metamagic powers (which to be honest, weren’t that useful for them in the first place). And they also lost the[I] Expeditious Retreat[/I] spell, which is a real shame. In return however, they gained the spell swapping Multiattack (something that better emulates the power of quickened spell for sure), and gained the spells [I]Levitate[/I] and[I] Fog Cloud.[/I] This spellcaster, in particular, is one I would recommend trying out in a fight to see the differences between the old way of making casters and the new way first hand. [/QUOTE]
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