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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8645815" data-attributes="member: 53176"><p><h3>Kraken Priest (VGtM)</h3><p></p><p></p><p>The Kraken Priest is a priest. And while older players may think that title is synonymous with “Cleric” that is not the case. In fact, the Priest lacks any tags that might associate it with any class. It’s not a Cleric, or a Warlock, or a Sorcerer, or even a Druid, despite the thematic overlaps. The Kraken Priest focuses their worship on a Kraken (shocking, I know), and the monstrous Titan bestows them with a non-divine great power in return. A power that warps and twists their body into a amphibious monstrosity in its own right.</p><p></p><p>However, A Kraken Priest could be used in any congregation of similarly-minded sea-beast monsters, such as the Deep Scions* and Sea Spawn*, maybe even cursed pirates, where they can lead their fishy flock against the surface dwellers for a Lovecraftian-inspired adventure.</p><p></p><p>*Also in this book.</p><p></p><p>In combat the Priest packs quite the punch. As in, its punch deals thunder damage. Kind of like a mantis shrimp (which is now how I will motif this creature in the future) If the Priest isn’t in range for a punch, it can instead shoot out a thunderbolt, which will knock the target prone. It is worth noting that the Priest has multiattack, and its not exactly the best idea to target a prone creature with a ranged attack, so you might want to spread that damage around. Instead focusing on the control aspect.</p><p></p><p>Speaking of control, the Priest also has a bevy of control spells to fling around. Most notably <em> Evard’s Black Tentacles</em>, which restrains targets and also deals some bludgeoning damage in the process. The Priest can set up a patch, and then snipe any PCs caught inside, knocking them prone, to prevent them from easily moving away should they manage to escape the tentacle’s grasp. Also, it is thematically appropriate, which is a huge plus. Unfortunately the tentacles have no IFF, so while you may be tempted to have the Priest's minions push the PCs into the mess, be warned they can be pushed back.</p><p></p><p>If you are looking for a more “friendly” control option, use<em> Control Water</em> instead. Not only do Kraken Priests align themselves with gilled creatures, but any not-yet-converts can be “blessed” with <em>Water Walk</em> and <em>Water Breathing</em>, allowing them to avoid being drowned. At least until the Priest turns all the water into a raging whirlpool anyway. And while they do hav<em>e Darkness</em>, they don’t even have so much as normal Darkvision, so it’s best to avoid that spell unless you have something specifically set up to abuse it.</p><p></p><p>In the changeover, the Priest had their <em>Call Lighting</em> spell swapped out for the Thunderbolt attack, and a Multiattack that also applies to their Thunderous Touch. Which is unquestionably a buff for the creature. Now their concentration can be used with their control spells while they blast from afar. The Priest was also changed from a Humanoid into a Monstrocity, given a higher AC and had their innate resistance to non-magical attacks removed.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8645815, member: 53176"] [HEADING=2]Kraken Priest (VGtM)[/HEADING] The Kraken Priest is a priest. And while older players may think that title is synonymous with “Cleric” that is not the case. In fact, the Priest lacks any tags that might associate it with any class. It’s not a Cleric, or a Warlock, or a Sorcerer, or even a Druid, despite the thematic overlaps. The Kraken Priest focuses their worship on a Kraken (shocking, I know), and the monstrous Titan bestows them with a non-divine great power in return. A power that warps and twists their body into a amphibious monstrosity in its own right. However, A Kraken Priest could be used in any congregation of similarly-minded sea-beast monsters, such as the Deep Scions* and Sea Spawn*, maybe even cursed pirates, where they can lead their fishy flock against the surface dwellers for a Lovecraftian-inspired adventure. *Also in this book. In combat the Priest packs quite the punch. As in, its punch deals thunder damage. Kind of like a mantis shrimp (which is now how I will motif this creature in the future) If the Priest isn’t in range for a punch, it can instead shoot out a thunderbolt, which will knock the target prone. It is worth noting that the Priest has multiattack, and its not exactly the best idea to target a prone creature with a ranged attack, so you might want to spread that damage around. Instead focusing on the control aspect. Speaking of control, the Priest also has a bevy of control spells to fling around. Most notably [I] Evard’s Black Tentacles[/I], which restrains targets and also deals some bludgeoning damage in the process. The Priest can set up a patch, and then snipe any PCs caught inside, knocking them prone, to prevent them from easily moving away should they manage to escape the tentacle’s grasp. Also, it is thematically appropriate, which is a huge plus. Unfortunately the tentacles have no IFF, so while you may be tempted to have the Priest's minions push the PCs into the mess, be warned they can be pushed back. If you are looking for a more “friendly” control option, use[I] Control Water[/I] instead. Not only do Kraken Priests align themselves with gilled creatures, but any not-yet-converts can be “blessed” with [I]Water Walk[/I] and [I]Water Breathing[/I], allowing them to avoid being drowned. At least until the Priest turns all the water into a raging whirlpool anyway. And while they do hav[I]e Darkness[/I], they don’t even have so much as normal Darkvision, so it’s best to avoid that spell unless you have something specifically set up to abuse it. In the changeover, the Priest had their [I]Call Lighting[/I] spell swapped out for the Thunderbolt attack, and a Multiattack that also applies to their Thunderous Touch. Which is unquestionably a buff for the creature. Now their concentration can be used with their control spells while they blast from afar. The Priest was also changed from a Humanoid into a Monstrocity, given a higher AC and had their innate resistance to non-magical attacks removed. [/QUOTE]
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