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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8651310" data-attributes="member: 53176"><p><h3>Master Thief (VGtM)</h3><p></p><p>In a similar vein to the Martial Arts Adept, the Master Thief isn’t actually a Rogue, despite emulating one via NPC mechanics, thanks to the lack of Tags. But we already mostly covered that with the Martial Arts Adept, so we can safely ignore it this time around.</p><p></p><p>Anyway, Thieves aren’t meant for fighting, they are meant for stealing stuff, and trying desperately to survive while the PCs swear a blood oath to kill them, find their soul in the afterlife, cast the soul into a Sphere of Annihilation, track down their records in the celestial library, and then painstakingly remove them from from the Book of Names, condemning the offender to eternal non-existence.</p><p></p><p>The best way to have Players get mad at an NPC is to have said NPC pick their pocket, and the Master Thief has enough skill points to pull that kind of thing off. In fact, they are so good at larceny, that the book has an included calling card table, just to make sure that the PCs know who did it.</p><p></p><p>In combat, the Master Thief has some significant differences from a PC Rogue. Most notably, they don’t have Sneak Attack, and instead rely on multiattack and some poison damage to round out their DPR. Does this mean Sneak Attack is on the chopping block for Rogues as a whole? Probably not, WotC did remove every kind of extra damage power from monster statblocks, after all. Aside from that, they have Evasion, Uncanny Dodge, and even Cunning Action to sell the idea that they are (not)Rogues. Combined with more HP than a typical Rogue has at level 10, and they make for surprisingly durable combatants that are equally hard to pin down.</p><p></p><p>In the Changeover, the Master Thief Lost their Sneak Attack, in favor of a poison damage rider on all of their weapon attacks. They also traded in their Crossbow for a Shortbow (presumably to get around the Loading Property). I’m a bit torn about this, while it does flatten the DPR curve for CR, it also cuts off a way for the Players to counter the Thief though simple tactics, if they know how Rogues work that is.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8651310, member: 53176"] [HEADING=2]Master Thief (VGtM)[/HEADING] In a similar vein to the Martial Arts Adept, the Master Thief isn’t actually a Rogue, despite emulating one via NPC mechanics, thanks to the lack of Tags. But we already mostly covered that with the Martial Arts Adept, so we can safely ignore it this time around. Anyway, Thieves aren’t meant for fighting, they are meant for stealing stuff, and trying desperately to survive while the PCs swear a blood oath to kill them, find their soul in the afterlife, cast the soul into a Sphere of Annihilation, track down their records in the celestial library, and then painstakingly remove them from from the Book of Names, condemning the offender to eternal non-existence. The best way to have Players get mad at an NPC is to have said NPC pick their pocket, and the Master Thief has enough skill points to pull that kind of thing off. In fact, they are so good at larceny, that the book has an included calling card table, just to make sure that the PCs know who did it. In combat, the Master Thief has some significant differences from a PC Rogue. Most notably, they don’t have Sneak Attack, and instead rely on multiattack and some poison damage to round out their DPR. Does this mean Sneak Attack is on the chopping block for Rogues as a whole? Probably not, WotC did remove every kind of extra damage power from monster statblocks, after all. Aside from that, they have Evasion, Uncanny Dodge, and even Cunning Action to sell the idea that they are (not)Rogues. Combined with more HP than a typical Rogue has at level 10, and they make for surprisingly durable combatants that are equally hard to pin down. In the Changeover, the Master Thief Lost their Sneak Attack, in favor of a poison damage rider on all of their weapon attacks. They also traded in their Crossbow for a Shortbow (presumably to get around the Loading Property). I’m a bit torn about this, while it does flatten the DPR curve for CR, it also cuts off a way for the Players to counter the Thief though simple tactics, if they know how Rogues work that is. [/QUOTE]
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