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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8652240" data-attributes="member: 53176"><p><h3>Maurezhi (MToF)</h3><p></p><p>The Maurezhi are one of D&D's <em><strong><u>EXTREMELY</u></strong></em> deadly monsters, despite being a relatively slow melee unit. I’ll go over the details in the combat section, but I feel the need to point that out right up front, because it can’t be stated enough: Use these monsters with the understanding that a PC of any level is highly likely to die against them.</p><p></p><p></p><p>Lorewise, the Maurezhi are the demon servants of Doresain, the King of Ghouls. Who in turn lead packs of Ghasts and Ghouls into battle. And all three of them love to chow down on humanoids. When Maurezhi eats a person, they can assume the form of the person, using their skin as a disguise. While they are proficient in deception (required to make the “wolf-in-sheep's clothing” trick work). This disguise slowly rots over the course of 1d6 days, putting them on a time limit for their next meal. But even that can work in their favor.</p><p></p><p>Imagine some orphan comes up to a bunch of brave and noble adventurers pleading with them “Help me heroes! I have contracted a demonic sickness!” Suddenly, the rotting visage that gets worse over time, pinging when the Paladin uses D<em>etect Evil and Good</em>, the sudden outbursts of Abyssal speech, lesser disease cures not working, all of it becomes “plausible”. Give the Cleric one day to rest and prepare some higher level healing magic (instead of their normal combat kit), while the orphan runs about in the middle of the night to disable wards. And then spring the ambush the next day.</p><p></p><p>In combat the Maurezhi have a relatively slow 30’ of movement and only melee attacks. What makes them so deadly you might ask? Two things, their claw attack inflicts paralysis, which is the second or third most devastating status condition in the game (depending on whom you ask), and their bite attack drains CHA. Granted, CHA isn’t a popular dump stat anymore, but unless you are using CHA for your primary stat, it’s more likely that you will have a 12 than a 14 in it. Just three good bites is enough to kill most people, and if you are running with multiple Marezhi, plan for at least one PC to die. If that wasn’t enough to give you pause, the Maurezhi can also instantly revive any dead Ghast or Ghoul to full HP with a single action, giving them a renewable source of minions. Their only weakness is a lack of a ranged attack, which can be compensated for by giving them some warlock support.</p><p></p><p>The Maurezhi only received formatting changes for the new book.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8652240, member: 53176"] [HEADING=2]Maurezhi (MToF)[/HEADING] The Maurezhi are one of D&D's [I][B][U]EXTREMELY[/U][/B][/I] deadly monsters, despite being a relatively slow melee unit. I’ll go over the details in the combat section, but I feel the need to point that out right up front, because it can’t be stated enough: Use these monsters with the understanding that a PC of any level is highly likely to die against them. Lorewise, the Maurezhi are the demon servants of Doresain, the King of Ghouls. Who in turn lead packs of Ghasts and Ghouls into battle. And all three of them love to chow down on humanoids. When Maurezhi eats a person, they can assume the form of the person, using their skin as a disguise. While they are proficient in deception (required to make the “wolf-in-sheep's clothing” trick work). This disguise slowly rots over the course of 1d6 days, putting them on a time limit for their next meal. But even that can work in their favor. Imagine some orphan comes up to a bunch of brave and noble adventurers pleading with them “Help me heroes! I have contracted a demonic sickness!” Suddenly, the rotting visage that gets worse over time, pinging when the Paladin uses D[I]etect Evil and Good[/I], the sudden outbursts of Abyssal speech, lesser disease cures not working, all of it becomes “plausible”. Give the Cleric one day to rest and prepare some higher level healing magic (instead of their normal combat kit), while the orphan runs about in the middle of the night to disable wards. And then spring the ambush the next day. In combat the Maurezhi have a relatively slow 30’ of movement and only melee attacks. What makes them so deadly you might ask? Two things, their claw attack inflicts paralysis, which is the second or third most devastating status condition in the game (depending on whom you ask), and their bite attack drains CHA. Granted, CHA isn’t a popular dump stat anymore, but unless you are using CHA for your primary stat, it’s more likely that you will have a 12 than a 14 in it. Just three good bites is enough to kill most people, and if you are running with multiple Marezhi, plan for at least one PC to die. If that wasn’t enough to give you pause, the Maurezhi can also instantly revive any dead Ghast or Ghoul to full HP with a single action, giving them a renewable source of minions. Their only weakness is a lack of a ranged attack, which can be compensated for by giving them some warlock support. The Maurezhi only received formatting changes for the new book. [/QUOTE]
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