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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8656099" data-attributes="member: 53176"><p><h3>Merregon (MToF)</h3><p></p><p>Merregons are also known as Legion Devils, because they are a bunch of basically nameless and faceless goons who serve to pad out the ranks of Diabolical Armies, or serve as a meatshield or enforcer to other, more talkative, Devils. In fact, they can’t even talk at all, only possessing a one-on-one telepathy to communicate should the need arise.</p><p></p><p>Merregons are typically made from the souls of evil warriors and bodyguards, and seem boring to a fault. But that might actually work in their favor. Merregons skip spending time as the least of devils, getting to head directly out into the action of the Blood War (or other such wars), where they can eventually earn their advancement via their K/D ratio, or simply being the highest ranking Devil left alive after a mission.</p><p></p><p>In combat, the Merregon’s simplicity is a strength. Go take a look at a Bearded Devil, their direct “competition”. The Bearded Devil can poison and has an attack with a damage over time component. This sounds thematic, and nasty (and fun, if you are the DM). But the Bearded Devil is playing a suckers game. Look back at the Merregon. All it does is stab their target three times per round, and if it’s not in melee range, it has a good old reliable crossbow instead of absolutely nothing. Simple, quick, efficient. It doesn’t have to deal with things like poison immunity, which makes them even better against the Demonic Hordes that love to come into the Hells and tear the place up. Furthermore, Merregons are team players, they have a reaction that allows them to pull that secret service maneuver where they jump in front of an attack meant for one of their allies. While that kind of loyalty is seldom rewarded by Devils, it can be just the tactical advantage needed for their side to pull off a win, and wins do get rewarded.</p><p></p><p>In the changeover the Merregon lost the conditional trigger on its multiattack, in favor of just attacking three times whenever they attack.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8656099, member: 53176"] [HEADING=2]Merregon (MToF)[/HEADING] Merregons are also known as Legion Devils, because they are a bunch of basically nameless and faceless goons who serve to pad out the ranks of Diabolical Armies, or serve as a meatshield or enforcer to other, more talkative, Devils. In fact, they can’t even talk at all, only possessing a one-on-one telepathy to communicate should the need arise. Merregons are typically made from the souls of evil warriors and bodyguards, and seem boring to a fault. But that might actually work in their favor. Merregons skip spending time as the least of devils, getting to head directly out into the action of the Blood War (or other such wars), where they can eventually earn their advancement via their K/D ratio, or simply being the highest ranking Devil left alive after a mission. In combat, the Merregon’s simplicity is a strength. Go take a look at a Bearded Devil, their direct “competition”. The Bearded Devil can poison and has an attack with a damage over time component. This sounds thematic, and nasty (and fun, if you are the DM). But the Bearded Devil is playing a suckers game. Look back at the Merregon. All it does is stab their target three times per round, and if it’s not in melee range, it has a good old reliable crossbow instead of absolutely nothing. Simple, quick, efficient. It doesn’t have to deal with things like poison immunity, which makes them even better against the Demonic Hordes that love to come into the Hells and tear the place up. Furthermore, Merregons are team players, they have a reaction that allows them to pull that secret service maneuver where they jump in front of an attack meant for one of their allies. While that kind of loyalty is seldom rewarded by Devils, it can be just the tactical advantage needed for their side to pull off a win, and wins do get rewarded. In the changeover the Merregon lost the conditional trigger on its multiattack, in favor of just attacking three times whenever they attack. [/QUOTE]
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