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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8660264" data-attributes="member: 53176"><p><h3>Molydues (MToF)</h3><p></p><p>Standing 12’ tall, with the head of a wolf and with the head of a snake, a Molydues is the mouthpiece of their Demon Lord. Literally. A Demon Lord can see and speak through this demon’s snake head, enabling the Molydues to serve as the ultimate proxy. They are often employed to kill targets, subjugate troops, and guard treasure.</p><p></p><p>If you think that isn’t a lot of build up, you are right. Due to the unique nature of having their boss living rent free in one of their heads for eternity, they don’t have much in the way of free will. Just copy-paste the modus operandi of their Demon Lord for them, keeping in mind the limitations of this form.</p><p></p><p>At a legendary CR 21, they are tempting to use as a lesser boss when you don’t want to run a full strength Demon Lord, but quite frankly that is a mistake, I would rather fight the Demon Lord, these things are significantly more deadly.</p><p></p><p>Molydei wield a “vorpal” weapon, meaning their weapon decapitates a target on any natural 20 rolled. That’s right, it’s an instant death-with-no-save attack. Needless to say, those are extremely rare in 5e. They can use this weapon as part of their standard Multiattack and as a legendary action, all the swings make a crit more likely to happen as the battle drags on. Their Snake head attack is also worth mentioning, as it can reduce the target's Maximum HP, even through buffs like Temporary HP and alternate forms, providing another alternative way to kill a target. As a bonus, if they manage to kill a target by reducing the HP to 0, the target becomes a Manes.</p><p></p><p>Molydei also have a great selection of spells to pick from (especially <em>Polymorph</em>) and the ability to cast spells as a legendary action. Even Lighting Bolt, their weakest spell, is nice for the ranged combat coverage it provides.</p><p></p><p>In the changeover, Molydei lost their magical weapons power in favor of using elemental damage, and the damage on all of their attacks was bumped up a bit. They also ditched the <em>Imprisonment</em> spell, but they weren’t going to use that in the middle of combat anyway.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8660264, member: 53176"] [HEADING=2]Molydues (MToF)[/HEADING] Standing 12’ tall, with the head of a wolf and with the head of a snake, a Molydues is the mouthpiece of their Demon Lord. Literally. A Demon Lord can see and speak through this demon’s snake head, enabling the Molydues to serve as the ultimate proxy. They are often employed to kill targets, subjugate troops, and guard treasure. If you think that isn’t a lot of build up, you are right. Due to the unique nature of having their boss living rent free in one of their heads for eternity, they don’t have much in the way of free will. Just copy-paste the modus operandi of their Demon Lord for them, keeping in mind the limitations of this form. At a legendary CR 21, they are tempting to use as a lesser boss when you don’t want to run a full strength Demon Lord, but quite frankly that is a mistake, I would rather fight the Demon Lord, these things are significantly more deadly. Molydei wield a “vorpal” weapon, meaning their weapon decapitates a target on any natural 20 rolled. That’s right, it’s an instant death-with-no-save attack. Needless to say, those are extremely rare in 5e. They can use this weapon as part of their standard Multiattack and as a legendary action, all the swings make a crit more likely to happen as the battle drags on. Their Snake head attack is also worth mentioning, as it can reduce the target's Maximum HP, even through buffs like Temporary HP and alternate forms, providing another alternative way to kill a target. As a bonus, if they manage to kill a target by reducing the HP to 0, the target becomes a Manes. Molydei also have a great selection of spells to pick from (especially [I]Polymorph[/I]) and the ability to cast spells as a legendary action. Even Lighting Bolt, their weakest spell, is nice for the ranged combat coverage it provides. In the changeover, Molydei lost their magical weapons power in favor of using elemental damage, and the damage on all of their attacks was bumped up a bit. They also ditched the [I]Imprisonment[/I] spell, but they weren’t going to use that in the middle of combat anyway. [/QUOTE]
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