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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8662288" data-attributes="member: 53176"><p><h3>Mouth of Grolantor (VGtM)</h3><p></p><p>Hill Giants like to live a simple life of sleeping and eating. Their constitution enables them to eat even rotten or spoiled foodstuffs, and their stature offers significant advantages when raiding humanoid settlements, allowing most of them ample opportunities to feed. So it naturally comes as quite the shock to an entire Hill Giant community when one of their own stops being able to hold down their food. To the point where it is seen as a divine omen.</p><p></p><p>Less a proper character, and more like a walking natural disaster, a Mouth of Grolantor’s hunger would put even Gnolls to shame. If not restrained, they will inevitably attack and try to eat everyone they see, even would-be allies. No food store or storage is safe from their gluttony. This single-minded ravoness consumption is both their strength and their weakness. It should be trivially easy to distract a Mouth with a simple cart filled with fragrant foodstuffs. Or perhaps some potent ale kegs could cause one to fall into a slumber quicker. Allowing even level 1 PCs a chance to best the giant.</p><p></p><p>In combat, a Mouth is quicker than a traditional Hill Giant, and more dangerous in melee range (most of the time). They will spend every round trying to get into melee range and then attack and/or eat someone. Being a gimmick monster, the Mouth has its actions randomly decided with a d10 roll per round. If there is a target in melee range, there are no problems. If there isn’t, well (about) half the time they get advantage for the next round, and the rest of the time they suffer a setback. </p><p></p><p>Normally, I would be all for a typical combat routine, but this leaves much to be desired. Personally, I would have gone with a series of bonus actions. If some food is in range, eat it (and regain hp), if the giant can perceive some nearby food, dash towards it. If the giant can’t find any nearby food, bite a nearby creature instead. This would naturally be on top of the standard multiattack. </p><p></p><p>It is also worth noting, that as of the time of this post, there are quite a few discrepancies between the book version of this monster, and the</p><p>D&D beyond version of this monster. And I do not believe the later to be errata. </p><p></p><p>In the changeover, the Mouth of Grolantor had their magic immunity amended. No longer does it read “immune to <em>confusion</em> spells and similar magic”. Instead it just reads “ is immune to the <em>confusion</em> spell.”</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8662288, member: 53176"] [HEADING=2]Mouth of Grolantor (VGtM)[/HEADING] Hill Giants like to live a simple life of sleeping and eating. Their constitution enables them to eat even rotten or spoiled foodstuffs, and their stature offers significant advantages when raiding humanoid settlements, allowing most of them ample opportunities to feed. So it naturally comes as quite the shock to an entire Hill Giant community when one of their own stops being able to hold down their food. To the point where it is seen as a divine omen. Less a proper character, and more like a walking natural disaster, a Mouth of Grolantor’s hunger would put even Gnolls to shame. If not restrained, they will inevitably attack and try to eat everyone they see, even would-be allies. No food store or storage is safe from their gluttony. This single-minded ravoness consumption is both their strength and their weakness. It should be trivially easy to distract a Mouth with a simple cart filled with fragrant foodstuffs. Or perhaps some potent ale kegs could cause one to fall into a slumber quicker. Allowing even level 1 PCs a chance to best the giant. In combat, a Mouth is quicker than a traditional Hill Giant, and more dangerous in melee range (most of the time). They will spend every round trying to get into melee range and then attack and/or eat someone. Being a gimmick monster, the Mouth has its actions randomly decided with a d10 roll per round. If there is a target in melee range, there are no problems. If there isn’t, well (about) half the time they get advantage for the next round, and the rest of the time they suffer a setback. Normally, I would be all for a typical combat routine, but this leaves much to be desired. Personally, I would have gone with a series of bonus actions. If some food is in range, eat it (and regain hp), if the giant can perceive some nearby food, dash towards it. If the giant can’t find any nearby food, bite a nearby creature instead. This would naturally be on top of the standard multiattack. It is also worth noting, that as of the time of this post, there are quite a few discrepancies between the book version of this monster, and the D&D beyond version of this monster. And I do not believe the later to be errata. In the changeover, the Mouth of Grolantor had their magic immunity amended. No longer does it read “immune to [I]confusion[/I] spells and similar magic”. Instead it just reads “ is immune to the [I]confusion[/I] spell.” [/QUOTE]
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