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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8665867" data-attributes="member: 53176"><p><h3>Neogi (VGtM)</h3><p></p><p>Neogi are spider-eel slavers from space. They cruise about the multiverse in spider-ships and have managed to enslave Umber Hulks, despite the hulks being significantly stronger than their Neogi masters.</p><p></p><p>Neogi Hatchling</p><p></p><p>Neogi have a rather violent lifecycle. After they reach old age, they are used as food for the next freshly hatched generation in a grotesque fashion. They are poisoned into passivity and fattened up, then the younger Neogi lay their eggs on the elder. Once the eggs hatch, they eat the elder (and their weaker clutchmates) alive.</p><p></p><p>In combat the Hatchling is, well, a newborn. While they do a reasonable amount of damage for their CR, and have a poisonous bite, but don’t have that many hps, and are rather slow despite their climb speed. This means they will have to ambush their prey. Presumably, you could do this by having the Party climb aboard a spider-ship, enter a cabin, and stumble upon the bloated body of an elder, while the eggs hatch. Alternatively, a simple drop from above could work. And their tiny size allows them to fit into tunnels where even halflings would have trouble moving.</p><p></p><p>The Hatchling had no significant changes for this reprinting.</p><p></p><p>Neogi (Adult)</p><p></p><p>Traditionally, Neogi are considered adults when they manage to exert control over another mind, typically an Umber Hulks. Adult Neogi also control Neogi Hatchlings after they leave the brood, as well as anything else they can capture. Despite being a CR 3 melee controller, they are meant to hide behind a wall of minions, or at least one really beefy minion.</p><p></p><p>In combat, they upped their DPR game by supplementing their bite attack with some claw attacks. Their speed also increases to a standard 30’, meaning they are now in the better mobility category thanks to their Spider Climb. More importantly, they gain a bonus action mind control power, one that lasts for up to 24 hours, and does not provide an automatic saving throw each round or require concentration on the Neogi’s behalf. Quite the doozie of a power, especially if they target a PC heavy hitter like the Barbarian.</p><p></p><p>In the changeover, the Adults gained an extra claw attack for their multiattack.</p><p></p><p>Neogi Master</p><p></p><p>The Neogi Master is the warlock of the Neogi, ones that typically form a pact with a Star (Hi to you 4e fans), or perhaps a Great Old One. They even have the Class Tag! And despite the name, they are not the Grand Old Master of past editions, 5e doesn’t actually have stats for those, despite talking about them in the reproductive cycle of the hatchlings.</p><p></p><p>So, I have to say this is a really good take on a warlock NPC. The changes to spellcasters really work here. Warlocks were only casting two spells at a fixed caster level and spamming <em>Eldritch Blast</em> in combat anyway. Which is functionally the same as what we got here.</p><p></p><p>In combat, the Master has Tentacle of Hadar as their blasting option. With a decent range, two attacks, and the ability to prevent the target from taking reactions. I would dare to say it’s actually more interesting than <em>Eldritch Blast.</em> They also have a selection of spells to cast, though no ability to swap an attack for one of them. Not too surprising for a low CR caster. <em>Hunger of Hadar</em> is the main spell you should be focusing on, it creates an area of magical darkness (the Master can see through this darkness thanks to Devil’s Sight), that also damages any creature trapped inside.<em> Dimension Door </em>is also no slouch, and combined with spider climb, can perch the Master in many advantageous positions. This is on top of all the attacks and powers that an Adult has, meaning they can also slip in one of those mind control bonus actions between blasts or after a spell.</p><p></p><p>In the changeover, the Master lost a bunch of spells, but they were never going to cast most of them anyway, due to the nature of Pact Magic Slots. Instead, all of their big spells are 1 per day casts (That's 50% more spells per day!), though the loss of <em>Counterspell</em> still stings a bit. Their redundant cantrips were likewise removed. While I will always lament the loss of <em>Vicious Mockery</em>, <em>Eldritch Blast</em> (even with the implied spear invocation) won’t be missed thanks to the attack that replaced it.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8665867, member: 53176"] [HEADING=2]Neogi (VGtM)[/HEADING] Neogi are spider-eel slavers from space. They cruise about the multiverse in spider-ships and have managed to enslave Umber Hulks, despite the hulks being significantly stronger than their Neogi masters. Neogi Hatchling Neogi have a rather violent lifecycle. After they reach old age, they are used as food for the next freshly hatched generation in a grotesque fashion. They are poisoned into passivity and fattened up, then the younger Neogi lay their eggs on the elder. Once the eggs hatch, they eat the elder (and their weaker clutchmates) alive. In combat the Hatchling is, well, a newborn. While they do a reasonable amount of damage for their CR, and have a poisonous bite, but don’t have that many hps, and are rather slow despite their climb speed. This means they will have to ambush their prey. Presumably, you could do this by having the Party climb aboard a spider-ship, enter a cabin, and stumble upon the bloated body of an elder, while the eggs hatch. Alternatively, a simple drop from above could work. And their tiny size allows them to fit into tunnels where even halflings would have trouble moving. The Hatchling had no significant changes for this reprinting. Neogi (Adult) Traditionally, Neogi are considered adults when they manage to exert control over another mind, typically an Umber Hulks. Adult Neogi also control Neogi Hatchlings after they leave the brood, as well as anything else they can capture. Despite being a CR 3 melee controller, they are meant to hide behind a wall of minions, or at least one really beefy minion. In combat, they upped their DPR game by supplementing their bite attack with some claw attacks. Their speed also increases to a standard 30’, meaning they are now in the better mobility category thanks to their Spider Climb. More importantly, they gain a bonus action mind control power, one that lasts for up to 24 hours, and does not provide an automatic saving throw each round or require concentration on the Neogi’s behalf. Quite the doozie of a power, especially if they target a PC heavy hitter like the Barbarian. In the changeover, the Adults gained an extra claw attack for their multiattack. Neogi Master The Neogi Master is the warlock of the Neogi, ones that typically form a pact with a Star (Hi to you 4e fans), or perhaps a Great Old One. They even have the Class Tag! And despite the name, they are not the Grand Old Master of past editions, 5e doesn’t actually have stats for those, despite talking about them in the reproductive cycle of the hatchlings. So, I have to say this is a really good take on a warlock NPC. The changes to spellcasters really work here. Warlocks were only casting two spells at a fixed caster level and spamming [I]Eldritch Blast[/I] in combat anyway. Which is functionally the same as what we got here. In combat, the Master has Tentacle of Hadar as their blasting option. With a decent range, two attacks, and the ability to prevent the target from taking reactions. I would dare to say it’s actually more interesting than [I]Eldritch Blast.[/I] They also have a selection of spells to cast, though no ability to swap an attack for one of them. Not too surprising for a low CR caster. [I]Hunger of Hadar[/I] is the main spell you should be focusing on, it creates an area of magical darkness (the Master can see through this darkness thanks to Devil’s Sight), that also damages any creature trapped inside.[I] Dimension Door [/I]is also no slouch, and combined with spider climb, can perch the Master in many advantageous positions. This is on top of all the attacks and powers that an Adult has, meaning they can also slip in one of those mind control bonus actions between blasts or after a spell. In the changeover, the Master lost a bunch of spells, but they were never going to cast most of them anyway, due to the nature of Pact Magic Slots. Instead, all of their big spells are 1 per day casts (That's 50% more spells per day!), though the loss of [I]Counterspell[/I] still stings a bit. Their redundant cantrips were likewise removed. While I will always lament the loss of [I]Vicious Mockery[/I], [I]Eldritch Blast[/I] (even with the implied spear invocation) won’t be missed thanks to the attack that replaced it. [/QUOTE]
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