Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8672310" data-attributes="member: 53176"><p><h3>Oinoloth (MToF)</h3><p></p><p>Oinoloths are Yugoloths who put the plague in plague doctor. Oinoloths are called in whenever warfare takes a turn into biological weaponry. Either spreading sickness to break a siege, or curing mass outbreaks in a costly manner. </p><p></p><p>I’m going to put this right out on the table here, it is downright bizarre that the Oinoloth doesn’t actually have any ability to inflict a disease. Not even so much as the<em> Contagion </em>spell. They can cure a disease for sure, but the closest they have to inflicting one is their Bringer of Plagues bonus action, which is mechanically a poison. And yeah, I know all it takes for something to be called a disease is for the word “disease” to show up somewhere in its description, but even that doesn’t happen. Just having the aforementioned<em> Contagion </em>spell would really sell this monster. Or perhaps a communicable affliction that spreads via proximity could work too.</p><p></p><p>At any rate, in combat, an Oinoloth is a melee controller. They have a multiattack that can be used to cast a spell or teleport without sacrificing an attack. And a bonus action that blights the ground for 24 hours which poisons and prevents healing. The spells are the standard fiend stuff, mixed in with a few anti-caster options (including the powerful <em>Feeblemind</em>), and surprisingly <em>Hold Person</em>. They also have <em>Globe of Invulnerability</em>, which can be used in conjunction with their blighted areas to just stand around passively dealing damage. A DM could have the Oinoloth sitting in their globe with a key target as a hostage while the PCs scramble to break into the secure position.</p><p></p><p>It is worth noting that the Oinoloth also has an action that can heal all of a target's HP, and cure their status at the same time. Action denial and strong heals like this make the Oinoloth punch much higher than their CR would imply, especially as part of an enemy group.</p><p></p><p>In the changeover, the Oinoloth lost 7 hp, which is nothing when you consider they can easily have two or more fullish health bars of over 100 hp each. They also lost the Magical Weapons ability, but their attacks did necrotic damage anyway. As for more substantial changes, they lost their Transfixing Gaze power in favor of the <em>Hold Person</em> spell, which is a trade up for sure. Speaking of spells, they lost <em>Wall of Fire,</em> and<em> Wall of Ice</em> (which is no small loss) but gained the ability to cast spells as part of their multiattack.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8672310, member: 53176"] [HEADING=2]Oinoloth (MToF)[/HEADING] Oinoloths are Yugoloths who put the plague in plague doctor. Oinoloths are called in whenever warfare takes a turn into biological weaponry. Either spreading sickness to break a siege, or curing mass outbreaks in a costly manner. I’m going to put this right out on the table here, it is downright bizarre that the Oinoloth doesn’t actually have any ability to inflict a disease. Not even so much as the[I] Contagion [/I]spell. They can cure a disease for sure, but the closest they have to inflicting one is their Bringer of Plagues bonus action, which is mechanically a poison. And yeah, I know all it takes for something to be called a disease is for the word “disease” to show up somewhere in its description, but even that doesn’t happen. Just having the aforementioned[I] Contagion [/I]spell would really sell this monster. Or perhaps a communicable affliction that spreads via proximity could work too. At any rate, in combat, an Oinoloth is a melee controller. They have a multiattack that can be used to cast a spell or teleport without sacrificing an attack. And a bonus action that blights the ground for 24 hours which poisons and prevents healing. The spells are the standard fiend stuff, mixed in with a few anti-caster options (including the powerful [I]Feeblemind[/I]), and surprisingly [I]Hold Person[/I]. They also have [I]Globe of Invulnerability[/I], which can be used in conjunction with their blighted areas to just stand around passively dealing damage. A DM could have the Oinoloth sitting in their globe with a key target as a hostage while the PCs scramble to break into the secure position. It is worth noting that the Oinoloth also has an action that can heal all of a target's HP, and cure their status at the same time. Action denial and strong heals like this make the Oinoloth punch much higher than their CR would imply, especially as part of an enemy group. In the changeover, the Oinoloth lost 7 hp, which is nothing when you consider they can easily have two or more fullish health bars of over 100 hp each. They also lost the Magical Weapons ability, but their attacks did necrotic damage anyway. As for more substantial changes, they lost their Transfixing Gaze power in favor of the [I]Hold Person[/I] spell, which is a trade up for sure. Speaking of spells, they lost [I]Wall of Fire,[/I] and[I] Wall of Ice[/I] (which is no small loss) but gained the ability to cast spells as part of their multiattack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top