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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Faolyn" data-source="post: 8673020" data-attributes="member: 6915329"><p>Luthic's portfolio has traditionally included caves (and cave bears, hence the claws) as well as her "hearth and home" aspects. <em>If </em>they wanted to keep her as an evil god, they could play up the caves and fierce animals aspects while downgrading her role as a god of fertility and medicine. </p><p></p><p>If, of course, they wanted to keep these gods as evil. Personally, I could see them also emphasizing the nonevil aspects of most of the orc pantheon since honestly, they only reason IMO that they're evil in the first place is because orcs were Always Evil and therefore any god they worship would be the same. Without making any changes to their portfolios and just going with what already exists, Luthic is the god of hearth and home, Ilnevil is the god of tactics and teamwork/armies. Baghtru is the god of loyalty and strength, and Yurtrus is the god of both diseases and the cure for diseases, and Gruumsh is the creator-god who represents storms and demands his people be fruitful and multiply. Shargas could easily just be the boogeyman of their pantheon, no different than any of the evil gods in any other race's pantheon. (Also, I think that having an evil god of darkness could be an indicator that orcs shouldn't have darkvision.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8673020, member: 6915329"] Luthic's portfolio has traditionally included caves (and cave bears, hence the claws) as well as her "hearth and home" aspects. [I]If [/I]they wanted to keep her as an evil god, they could play up the caves and fierce animals aspects while downgrading her role as a god of fertility and medicine. If, of course, they wanted to keep these gods as evil. Personally, I could see them also emphasizing the nonevil aspects of most of the orc pantheon since honestly, they only reason IMO that they're evil in the first place is because orcs were Always Evil and therefore any god they worship would be the same. Without making any changes to their portfolios and just going with what already exists, Luthic is the god of hearth and home, Ilnevil is the god of tactics and teamwork/armies. Baghtru is the god of loyalty and strength, and Yurtrus is the god of both diseases and the cure for diseases, and Gruumsh is the creator-god who represents storms and demands his people be fruitful and multiply. Shargas could easily just be the boogeyman of their pantheon, no different than any of the evil gods in any other race's pantheon. (Also, I think that having an evil god of darkness could be an indicator that orcs shouldn't have darkvision.) [/QUOTE]
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