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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8674667" data-attributes="member: 53176"><p><h3> Orthon (MToF)</h3><p></p><p>Othons are the bounty hunters of devilkind, and this makes them the infernal equivalent of a Ranger. When not being employed by their patron Archdevil, it is possible to acquire their services for either hunting targets down, or even as guides across the 9 Hells.</p><p></p><p>Honestly speaking, Rangers wish they were as good as the Orthon is as being a Ranger. The Devil may only get one attack per round, but those attacks are quite the doozy. Their melee attack poisons, which is quite nasty by itself, but their Brass Crossbow is where they truly shine. This crossbow has 6 different riders, 4 of which deal additional damage and 3 of which confer some kind of status condition. Though the Orthon can’t use the same rider every turn, it can effectively alternate between two of them for similar effects. You have your pick between Blindness, Restrained, or Paralysis. And a buffet of damage types to pick from. There are even AoE options, should that be prudent. Finally, the Orthon has a tracking shot. Which is useful for setting up subsequent encounters on that day.</p><p></p><p>The Orthon can also turn invisible as a bonus action, this invisibility lasts until it is forced to drop with an attack, allowing them to set up a perfect ambush. And finally, they can blow up as a reaction, killing themselves and destroying their gear in the process. Previous lore implied that Devil weapons just kind of dissolved when they died, but we have new lore to work with, and it would be interesting to see what would happen if a PC got their hands on the Orthon’s weapons. They would make for a great reward after surviving being hunted by such a creature for sure.</p><p></p><p>In the changeover, the Orthon had the cooldown removed from their trick crossbow shots. But they gained a cooldown on their invisibility power. They also had their weapon attack damage changed into force damage, but surprisingly didn’t have the Magical Weapons trait to begin with.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8674667, member: 53176"] [HEADING=2] Orthon (MToF)[/HEADING] Othons are the bounty hunters of devilkind, and this makes them the infernal equivalent of a Ranger. When not being employed by their patron Archdevil, it is possible to acquire their services for either hunting targets down, or even as guides across the 9 Hells. Honestly speaking, Rangers wish they were as good as the Orthon is as being a Ranger. The Devil may only get one attack per round, but those attacks are quite the doozy. Their melee attack poisons, which is quite nasty by itself, but their Brass Crossbow is where they truly shine. This crossbow has 6 different riders, 4 of which deal additional damage and 3 of which confer some kind of status condition. Though the Orthon can’t use the same rider every turn, it can effectively alternate between two of them for similar effects. You have your pick between Blindness, Restrained, or Paralysis. And a buffet of damage types to pick from. There are even AoE options, should that be prudent. Finally, the Orthon has a tracking shot. Which is useful for setting up subsequent encounters on that day. The Orthon can also turn invisible as a bonus action, this invisibility lasts until it is forced to drop with an attack, allowing them to set up a perfect ambush. And finally, they can blow up as a reaction, killing themselves and destroying their gear in the process. Previous lore implied that Devil weapons just kind of dissolved when they died, but we have new lore to work with, and it would be interesting to see what would happen if a PC got their hands on the Orthon’s weapons. They would make for a great reward after surviving being hunted by such a creature for sure. In the changeover, the Orthon had the cooldown removed from their trick crossbow shots. But they gained a cooldown on their invisibility power. They also had their weapon attack damage changed into force damage, but surprisingly didn’t have the Magical Weapons trait to begin with. [/QUOTE]
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