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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8677362" data-attributes="member: 53176"><p><h3>Redcap (VGtM)</h3><p></p><p>If Quicklings weren’t murderous enough for you, Redcaps have your number. Born out of the spilled blood of a murder, they need to kill someone every 3 days in order to soak their signature Red Cap in the victim's blood, or else they will vanish. Because Fey creatures have a twisted sort of humor, Redcaps can be instinctively drawn to the person who spilled the blood which gave them life. What this means is up to you. Perhaps they want to kill the murderer because it’s ironic. Or perhaps they want to join up with a known successful killer to cover up their shortcomings and ensure their longevity. You could even use these creatures to hunt down the PCs if they end up being murderhoboes (You should still talk to them of course, but hey, it's a free plot hook for an IC reason to redeem themselves).</p><p></p><p>About that twisted sort of humor that fey have? That extends into combat with the Redcap. They are short, but strong. They wield a huge weapon, but have a limited 25’ of movement speed making it hard to use. They can charged into combat and kick someone instead (giving them an effective 50' of movement), but the very Iron boots that enable such a tactic also prevent them from using stealth. All in all, for a murderous creature, it’s kind of hard for them to actually murder anyone by themselves. As a bruiser backup for other creatures though, they are quite on point. Their kick can knock someone prone, for a spot of control that most meatshields lack for some reason. They are also extremely good at grappling for a small sized creature, but lack any specific attacks that capitalize on the fact. </p><p></p><p>The Wicked Scythe is yet another custom monster weapon. One day, someone is going to have to catalog all the unique weapons that monsters get to use. But not me, at least not for the next few months, I still have to finish up this project. And then maybe get in touch with D&D Beyond, to tell them about the typos I keep finding in these later monster entries. The Redcap still has the Volo’s lore format somehow.</p><p></p><p>In the changeover, the Redcap was given +1 AC.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8677362, member: 53176"] [HEADING=2]Redcap (VGtM)[/HEADING] If Quicklings weren’t murderous enough for you, Redcaps have your number. Born out of the spilled blood of a murder, they need to kill someone every 3 days in order to soak their signature Red Cap in the victim's blood, or else they will vanish. Because Fey creatures have a twisted sort of humor, Redcaps can be instinctively drawn to the person who spilled the blood which gave them life. What this means is up to you. Perhaps they want to kill the murderer because it’s ironic. Or perhaps they want to join up with a known successful killer to cover up their shortcomings and ensure their longevity. You could even use these creatures to hunt down the PCs if they end up being murderhoboes (You should still talk to them of course, but hey, it's a free plot hook for an IC reason to redeem themselves). About that twisted sort of humor that fey have? That extends into combat with the Redcap. They are short, but strong. They wield a huge weapon, but have a limited 25’ of movement speed making it hard to use. They can charged into combat and kick someone instead (giving them an effective 50' of movement), but the very Iron boots that enable such a tactic also prevent them from using stealth. All in all, for a murderous creature, it’s kind of hard for them to actually murder anyone by themselves. As a bruiser backup for other creatures though, they are quite on point. Their kick can knock someone prone, for a spot of control that most meatshields lack for some reason. They are also extremely good at grappling for a small sized creature, but lack any specific attacks that capitalize on the fact. The Wicked Scythe is yet another custom monster weapon. One day, someone is going to have to catalog all the unique weapons that monsters get to use. But not me, at least not for the next few months, I still have to finish up this project. And then maybe get in touch with D&D Beyond, to tell them about the typos I keep finding in these later monster entries. The Redcap still has the Volo’s lore format somehow. In the changeover, the Redcap was given +1 AC. [/QUOTE]
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