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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Paul Farquhar" data-source="post: 8678386" data-attributes="member: 6906155"><p>Eh? Evasion doesn't affect AC, and is largely irrelevant when fighting quicklings, since reasonably competent players aren't going to use DEX save spells against them.</p><p></p><p>Although I did stat up some giant cockroaches for a level 2 dungeon once, and gave them really good CON saves as a joke, playing into the trope of "can survive a nuclear war". And it turned out the party arcane caster was a storm sorcerer with largely CON save spells!</p><p></p><p>But it's clear that WotC treat CR as a rough estimate of a monster's relative strength, so they don't care if it's a bit off. The problem, as we can see from this forum, is some players treat xp budgets and encounters per day as hard rules not to be broken under any circumstances. The core rules need to make it clearer that CR is only a rough guide and no substitute for common sense.</p><p></p><p>By RAW, it is assumed that they can make an unlimited number of ranged attacks, which allows for the hit and run tactic that [USER=6896569]@Sulicius[/USER] is concerned about. Limiting them to one dagger forces them into melee range and therefore neutralises their superior mobility. Limiting their ammo would be a sensible move for a DM worried that the encounter might be too difficult.</p><p></p><p>Now, you could put a note to that effect in a monster book, but you would quickly get to the state were your monster manual looked like a biblical commentary <em>"the gelatinous cube should be used in enclosed spaces where players cannot evade it with superior mobility"</em>, with more notes than it has stat blocks and lore. So your book is twice as thick, or in the real world, has half as many monsters. And that's for information that is only relevant to new DMs. There may be a case for releasing an "Annotated Monster Manual" but it's not a product everyone would want forced on them.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8678386, member: 6906155"] Eh? Evasion doesn't affect AC, and is largely irrelevant when fighting quicklings, since reasonably competent players aren't going to use DEX save spells against them. Although I did stat up some giant cockroaches for a level 2 dungeon once, and gave them really good CON saves as a joke, playing into the trope of "can survive a nuclear war". And it turned out the party arcane caster was a storm sorcerer with largely CON save spells! But it's clear that WotC treat CR as a rough estimate of a monster's relative strength, so they don't care if it's a bit off. The problem, as we can see from this forum, is some players treat xp budgets and encounters per day as hard rules not to be broken under any circumstances. The core rules need to make it clearer that CR is only a rough guide and no substitute for common sense. By RAW, it is assumed that they can make an unlimited number of ranged attacks, which allows for the hit and run tactic that [USER=6896569]@Sulicius[/USER] is concerned about. Limiting them to one dagger forces them into melee range and therefore neutralises their superior mobility. Limiting their ammo would be a sensible move for a DM worried that the encounter might be too difficult. Now, you could put a note to that effect in a monster book, but you would quickly get to the state were your monster manual looked like a biblical commentary [I]"the gelatinous cube should be used in enclosed spaces where players cannot evade it with superior mobility"[/I], with more notes than it has stat blocks and lore. So your book is twice as thick, or in the real world, has half as many monsters. And that's for information that is only relevant to new DMs. There may be a case for releasing an "Annotated Monster Manual" but it's not a product everyone would want forced on them. [/QUOTE]
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