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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8683205" data-attributes="member: 53176"><p><h3>Sibriex (MToF)</h3><p></p><p>A Sibriex is a Legendary CR 18 Demon, and also one of D&D’s Extremely Dangerous Monsters. Though there are numerous ways to counter such deadliness at that level of play, it’s still worth noting. At any rate, it makes the Sibriex an appropriately dramatic “End Boss” monster for an adventure.</p><p></p><p>Unlike most Demons, a Sibriex isn’t all about destroying everything, they are about fleshcrafting everything into horrible nightmares. You could honestly separate Demons into the “Destruction is the Goal” and “Destruction is the means to get to the Goal” camps, with the latter being the more usable and interesting of the two. A Sibriex in particular is an excuse to use all the weird monsters you have been wanting to use. Throw in some cultists with bioorganic magitechnology (the Symbiotic magic items from Eberron are a great fit for this niche) and you have yourself the skeleton of an adventure.</p><p></p><p>In combat, a Sibriex is extremely deadly. They have an action called Warp Creature that targets up to three creatures and hits them with a level of Exhaustion and Poisons them. Furthermore, if the targets fail the ongoing save against the Poison, they gain another level of Exhaustion. Even more furthermore, the Sibriex can use this as a Legendary Action, stacking as many as 3 levels of Exhaustion per turn. It only takes 6 Exhaustion levels to kill someone, so we are looking at two turns to kill. And if that isn’t enough, any creature killed this way becomes a Manes, preventing resurrection.</p><p></p><p>There is even an Optional Variant table in the book, that gives random mutations whenever a creature fails their save against Flesh Warping, or when someone willingly approaches the Sibriex and sticks around for an hour to receive such “boons.” This table can add some body horror to the encounter, and serve as a source of inspiration for cultist mutations.</p><p></p><p>As a backup plan, they can hover just out of melee range to assault targets with their multiattack and damaging aura, while using their Legendary Actions to cast their control spells. <em>Feeblemind</em>, in particular, is a hard shutdown against any caster. But none of the options are bad, which is a surprise to be sure.</p><p></p><p>In the Changeover, Sibriexes lost their Bite attack, lost some damage from their Squirt Bile attack, and had their Chain attack changed into force damage. As for spells, they lost <em>Charm Person</em>, and 2 castings per day of <em>Feeblemind</em>. The two additional castings of <em>Feeblemind</em> actually pushed this monster over the edge in this case, as instead of shutting down one caster, they could effectively shut down most of the enemy casters.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8683205, member: 53176"] [HEADING=2]Sibriex (MToF)[/HEADING] A Sibriex is a Legendary CR 18 Demon, and also one of D&D’s Extremely Dangerous Monsters. Though there are numerous ways to counter such deadliness at that level of play, it’s still worth noting. At any rate, it makes the Sibriex an appropriately dramatic “End Boss” monster for an adventure. Unlike most Demons, a Sibriex isn’t all about destroying everything, they are about fleshcrafting everything into horrible nightmares. You could honestly separate Demons into the “Destruction is the Goal” and “Destruction is the means to get to the Goal” camps, with the latter being the more usable and interesting of the two. A Sibriex in particular is an excuse to use all the weird monsters you have been wanting to use. Throw in some cultists with bioorganic magitechnology (the Symbiotic magic items from Eberron are a great fit for this niche) and you have yourself the skeleton of an adventure. In combat, a Sibriex is extremely deadly. They have an action called Warp Creature that targets up to three creatures and hits them with a level of Exhaustion and Poisons them. Furthermore, if the targets fail the ongoing save against the Poison, they gain another level of Exhaustion. Even more furthermore, the Sibriex can use this as a Legendary Action, stacking as many as 3 levels of Exhaustion per turn. It only takes 6 Exhaustion levels to kill someone, so we are looking at two turns to kill. And if that isn’t enough, any creature killed this way becomes a Manes, preventing resurrection. There is even an Optional Variant table in the book, that gives random mutations whenever a creature fails their save against Flesh Warping, or when someone willingly approaches the Sibriex and sticks around for an hour to receive such “boons.” This table can add some body horror to the encounter, and serve as a source of inspiration for cultist mutations. As a backup plan, they can hover just out of melee range to assault targets with their multiattack and damaging aura, while using their Legendary Actions to cast their control spells. [I]Feeblemind[/I], in particular, is a hard shutdown against any caster. But none of the options are bad, which is a surprise to be sure. In the Changeover, Sibriexes lost their Bite attack, lost some damage from their Squirt Bile attack, and had their Chain attack changed into force damage. As for spells, they lost [I]Charm Person[/I], and 2 castings per day of [I]Feeblemind[/I]. The two additional castings of [I]Feeblemind[/I] actually pushed this monster over the edge in this case, as instead of shutting down one caster, they could effectively shut down most of the enemy casters. [/QUOTE]
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