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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8686572" data-attributes="member: 53176"><p><h3>Slithering Tracker (VGtM)</h3><p></p><p>In D&D, there are a great number of unstated rituals that can be performed on common folk, in order to transform them into (relatively) powerful monsters. And a greater number of common folk that have been wronged, some of which might just willingly take part in such a ritual if it means they get a chance for vengeance.</p><p></p><p>Enter the Slithering Tracker. While most people would balk at the idea of losing their humanity in favor of becoming an ooze, there is no denying that a CR 3 ooze is leaps and bounds more powerful than a CR 0 commoner. After ditching their body, in a ritual that is known to quite a few kinds of people and monsters, the Slithering Tracker gains a suite of abilities that make it an ideal assassin. high stealth, high mobility, an ability that makes the target incapable of screaming out in the middle of the night, and a bonus to initiative rolls. If all you care about is taking the target down with you, it seems like a sweet deal, even if you are doomed to live the rest of your life as an ooze.</p><p></p><p>It's even possible that the Slithering Tracker does such a thing just to get back at some PC who killed one of their loved ones, perhaps one of the relatives of those bandits they took out not too long ago. Though if you are going for this story beat, it is better to set up the NPC as a normal humanoid beforehand, in order to maximize the dramatic effect. Alternatively, they can serve as highly stealthy “guard dogs” hiding in plain sight around some temple, in a(n un)holy water reservoir.</p><p></p><p>In order to get the full Slithering Tracker experience in combat, it's going to have to ambush someone. Which should be incredibly easy to set up. Their skills make sneaking into private areas, like bathrooms or bedrooms, trivial. After that, they are going to try and grapple their target, which engulfs the target in their oozy body, drowning them (which can prevent Verbal Spells). There are also a few tactical advantages to this grapple, not only does it deal significant damage, but half of all damage that the ooze receives is transferred to the grappled target. It is worth noting that the Slithering Tracker can spider climb, meaning that it is a good idea to drag their grappled target up to the ceiling, where it will take fall damage even if it escapes this deadly embrace.</p><p></p><p>In the Changeover, the Slithering Tracker gained a Survival score in place of its tracking bonus, and lost its Ambush ability. In return, it gained a few HP, and Resistance to non-magical weapon damage, which should make it significantly harder to kill at t1 of the game.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8686572, member: 53176"] [HEADING=2]Slithering Tracker (VGtM)[/HEADING] In D&D, there are a great number of unstated rituals that can be performed on common folk, in order to transform them into (relatively) powerful monsters. And a greater number of common folk that have been wronged, some of which might just willingly take part in such a ritual if it means they get a chance for vengeance. Enter the Slithering Tracker. While most people would balk at the idea of losing their humanity in favor of becoming an ooze, there is no denying that a CR 3 ooze is leaps and bounds more powerful than a CR 0 commoner. After ditching their body, in a ritual that is known to quite a few kinds of people and monsters, the Slithering Tracker gains a suite of abilities that make it an ideal assassin. high stealth, high mobility, an ability that makes the target incapable of screaming out in the middle of the night, and a bonus to initiative rolls. If all you care about is taking the target down with you, it seems like a sweet deal, even if you are doomed to live the rest of your life as an ooze. It's even possible that the Slithering Tracker does such a thing just to get back at some PC who killed one of their loved ones, perhaps one of the relatives of those bandits they took out not too long ago. Though if you are going for this story beat, it is better to set up the NPC as a normal humanoid beforehand, in order to maximize the dramatic effect. Alternatively, they can serve as highly stealthy “guard dogs” hiding in plain sight around some temple, in a(n un)holy water reservoir. In order to get the full Slithering Tracker experience in combat, it's going to have to ambush someone. Which should be incredibly easy to set up. Their skills make sneaking into private areas, like bathrooms or bedrooms, trivial. After that, they are going to try and grapple their target, which engulfs the target in their oozy body, drowning them (which can prevent Verbal Spells). There are also a few tactical advantages to this grapple, not only does it deal significant damage, but half of all damage that the ooze receives is transferred to the grappled target. It is worth noting that the Slithering Tracker can spider climb, meaning that it is a good idea to drag their grappled target up to the ceiling, where it will take fall damage even if it escapes this deadly embrace. In the Changeover, the Slithering Tracker gained a Survival score in place of its tracking bonus, and lost its Ambush ability. In return, it gained a few HP, and Resistance to non-magical weapon damage, which should make it significantly harder to kill at t1 of the game. [/QUOTE]
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