Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 8688069" data-attributes="member: 53176"><p><h3>Spawn of Kyuss (VGtM)</h3><p></p><p>The Spawn of Kyuss are yet another extremely deadly monster presented in this book, though they are a bit more forgiving than most of their contemporaries (in that anyone can spend an action to stop their deadly attack before it is set up), unless you have the right tools (an effect that cures disease or removes a curse), one of their attacks has a 100% lethality rate once it gets going. This means using multiple Spawn of Kyuss is way more dangerous than just using one. </p><p></p><p>Spawn of Kyuss are “Zombie Apocalypse” type zombies that exist to spread themselves by killing all the humanoids. You know, the kind of zombies that were popular to the point of extreme oversaturation back in the early 2010’s. Though to be fair, the Spawn of Kyuss were originally made for the 1st Edition Fiend Folio, back when Romero’s Dawn Of The Dead was still a relatively fresh take in the minds of Pop Culture.</p><p></p><p>At any rate, Kyuss (AKA the Worm that Walks) is yet another lieutenant of Orcus, one who joins the ranks of Vecna and Doresain as former mortals who attained some form of divinity thanks to the influence of the Demon Lord of Undeath. Though in the case of Kyuss, they became more like a Great Old One than a god. Like his name would imply, his spawn are zombies that are infested with worms, making them far more deadly than a traditional zombie. These worms are weaponized parasites that burrow into their victims, eating them from the inside, in order to make them a new zombie host. This worm is an undead creature with a stat outline, and can presumably be captured and transported to be used as a biological weapon against any town. Perhaps placed in some poor soul’s food or on in their bead, triggering an undead outbreak scenario in a place that would have otherwise been well protected. </p><p></p><p>In combat, the Spawn are stronger and faster than a normal zombie, which makes them much more usable. They also have a regeneration ability that is disabled by quite a few damage types, and even sunlight or running water. Which I think is more fun than the normal zombie’s Undead Fortitude*. They also have a multiattack that lets them fling one of their worms up to 10’ away. Should one of these worms find purchase on a humanoid, they will burrow into the skin after one round, at which point they will deal continuous necrotic damage to the target until they are cured with an effect that cures disease or removes a curse. If the worm is scraped off, the Spawn can use their worm fling attack to cause any worm it sees to jump up to 10’ onto a target, so killing them is the only way to be safe. These worms can even stack with each other, causing the damage to multiply (not that such a thing is necessary to simply kill a target).</p><p></p><p>*I have a bad reaction to Undead Fortitude due to the ability causing an encounter to drag on far longer than it should have. We had “solved” an encounter with a bunch of zombies by trapping them, but the things simply would not die, despite how much ammunition we rained on their heads thanks to dice rolls. In the end we simply sealed them off and walked away. An incredibly frustrating experience. </p><p></p><p>The Spawn of Kyuss gained the Unusual Nature trait in this reprinting.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8688069, member: 53176"] [HEADING=2]Spawn of Kyuss (VGtM)[/HEADING] The Spawn of Kyuss are yet another extremely deadly monster presented in this book, though they are a bit more forgiving than most of their contemporaries (in that anyone can spend an action to stop their deadly attack before it is set up), unless you have the right tools (an effect that cures disease or removes a curse), one of their attacks has a 100% lethality rate once it gets going. This means using multiple Spawn of Kyuss is way more dangerous than just using one. Spawn of Kyuss are “Zombie Apocalypse” type zombies that exist to spread themselves by killing all the humanoids. You know, the kind of zombies that were popular to the point of extreme oversaturation back in the early 2010’s. Though to be fair, the Spawn of Kyuss were originally made for the 1st Edition Fiend Folio, back when Romero’s Dawn Of The Dead was still a relatively fresh take in the minds of Pop Culture. At any rate, Kyuss (AKA the Worm that Walks) is yet another lieutenant of Orcus, one who joins the ranks of Vecna and Doresain as former mortals who attained some form of divinity thanks to the influence of the Demon Lord of Undeath. Though in the case of Kyuss, they became more like a Great Old One than a god. Like his name would imply, his spawn are zombies that are infested with worms, making them far more deadly than a traditional zombie. These worms are weaponized parasites that burrow into their victims, eating them from the inside, in order to make them a new zombie host. This worm is an undead creature with a stat outline, and can presumably be captured and transported to be used as a biological weapon against any town. Perhaps placed in some poor soul’s food or on in their bead, triggering an undead outbreak scenario in a place that would have otherwise been well protected. In combat, the Spawn are stronger and faster than a normal zombie, which makes them much more usable. They also have a regeneration ability that is disabled by quite a few damage types, and even sunlight or running water. Which I think is more fun than the normal zombie’s Undead Fortitude*. They also have a multiattack that lets them fling one of their worms up to 10’ away. Should one of these worms find purchase on a humanoid, they will burrow into the skin after one round, at which point they will deal continuous necrotic damage to the target until they are cured with an effect that cures disease or removes a curse. If the worm is scraped off, the Spawn can use their worm fling attack to cause any worm it sees to jump up to 10’ onto a target, so killing them is the only way to be safe. These worms can even stack with each other, causing the damage to multiply (not that such a thing is necessary to simply kill a target). *I have a bad reaction to Undead Fortitude due to the ability causing an encounter to drag on far longer than it should have. We had “solved” an encounter with a bunch of zombies by trapping them, but the things simply would not die, despite how much ammunition we rained on their heads thanks to dice rolls. In the end we simply sealed them off and walked away. An incredibly frustrating experience. The Spawn of Kyuss gained the Unusual Nature trait in this reprinting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
Top