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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8692840" data-attributes="member: 53176"><p><h3>Stone Cursed (MToF)</h3><p></p><p>Friendly DM warning: This monster can Petrify (one of the status conditions that can end a fight before DPR kicks in). Though this form of Petrification is temporary, a Stone Cursed is likely to have allies that can exploit this condition. Mostly by either smashing the statue or imprisoning it somehow.</p><p></p><p>Petrification is a condition you would think should happen far more often than it does in D&D. It is an iconic “death alternative” that even the Mighty Minsc and Boo have had to endure. But the fact of the matter is, there are an order of magnitude more creatures that are immune to the condition than can induce it. A less than desirable state of things, given that the Stone Cursed are a cool concept to go along with the iconic status ailment. </p><p></p><p>Stone Cursed are constructs formed out of the remains of petrified humanoids, and used as guardians for whomever (or whatever) animated them. The book attributes this animation to an alchemical ritual, even going so far as to provide ingredients. But part of me thinks there should be an alternative, one that allows for the less intelligent monstrosities to command their petrified victims. Either way though, these cursed statues make for a spooky way to spice up the marble garden of your local Medusa or Mage. </p><p></p><p>As an interesting note, turning someone into a Stone Cursed kills them, which clashes with the otherwise reversible nature of petrification. At least they leave behind an obsidian skull, which can be used to distribute plot as necessary, in leu of actually being alive to do so themselves. </p><p></p><p>Unfortunately, despite the idea being cool, the Stone Cursed are rather lacking in combat. With a 10’ movement speed and only a melee attack, they aren’t going to get much done unless they get the drop on someone. Granted, if you walk into a Medusa’s lair, the last thing you would expect is for all the statues to take a swipe at you, and the Stone Cursed can make OA’s with advantage, for what that is worth. The Stone Cursed can also petrify someone with their attack, as mentioned above, for up to 24 hours. Which is one heck of a control, if it sticks. It is also worth mentioning that Stone Cursed are Vulnerable to Bludgeoning Damage, mostly because vulnerabilities to damage are extremely rare.</p><p></p><p>In the changeover, the Stone Cursed had their damage normalized, and gained the Unusual Nature trait.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8692840, member: 53176"] [HEADING=2]Stone Cursed (MToF)[/HEADING] Friendly DM warning: This monster can Petrify (one of the status conditions that can end a fight before DPR kicks in). Though this form of Petrification is temporary, a Stone Cursed is likely to have allies that can exploit this condition. Mostly by either smashing the statue or imprisoning it somehow. Petrification is a condition you would think should happen far more often than it does in D&D. It is an iconic “death alternative” that even the Mighty Minsc and Boo have had to endure. But the fact of the matter is, there are an order of magnitude more creatures that are immune to the condition than can induce it. A less than desirable state of things, given that the Stone Cursed are a cool concept to go along with the iconic status ailment. Stone Cursed are constructs formed out of the remains of petrified humanoids, and used as guardians for whomever (or whatever) animated them. The book attributes this animation to an alchemical ritual, even going so far as to provide ingredients. But part of me thinks there should be an alternative, one that allows for the less intelligent monstrosities to command their petrified victims. Either way though, these cursed statues make for a spooky way to spice up the marble garden of your local Medusa or Mage. As an interesting note, turning someone into a Stone Cursed kills them, which clashes with the otherwise reversible nature of petrification. At least they leave behind an obsidian skull, which can be used to distribute plot as necessary, in leu of actually being alive to do so themselves. Unfortunately, despite the idea being cool, the Stone Cursed are rather lacking in combat. With a 10’ movement speed and only a melee attack, they aren’t going to get much done unless they get the drop on someone. Granted, if you walk into a Medusa’s lair, the last thing you would expect is for all the statues to take a swipe at you, and the Stone Cursed can make OA’s with advantage, for what that is worth. The Stone Cursed can also petrify someone with their attack, as mentioned above, for up to 24 hours. Which is one heck of a control, if it sticks. It is also worth mentioning that Stone Cursed are Vulnerable to Bludgeoning Damage, mostly because vulnerabilities to damage are extremely rare. In the changeover, the Stone Cursed had their damage normalized, and gained the Unusual Nature trait. [/QUOTE]
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