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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8694945" data-attributes="member: 53176"><p><h3>Storm Giant Quintessent (VGtM)</h3><p></p><p>Storm Giant Quintessents can accurately be described as a force of nature. Storm Giants are already at the pinnacle of Giant-kind (at least in their opinion, which is easily backed up with a<em> Lighting Bolt</em>), and Quintessents are on a level above that. By deepening their connection to their elemental nature, a Storm Giant can become a Living Perpetual Storm. Constantly pummeling their lair and the region around it with high intensity winds, lighting, and enough precipitation to cause massive flooding. And I must say that the Quintessent is much better realized than the previous Dreamwalker.</p><p></p><p>There are a few obvious plot hooks you could do with such a creature. You could simply seek to stop one from flooding the area, or you could even try to find one and convince it to move into an area ravaged by drought in order to restore prosperity. Furthermore, the Quintessnt is a long-lived creature, and it is possible to have one as a recurring NPC spanning the course of multiple campaigns, something that can be a nice bit of world-building reward for your Players.</p><p></p><p>In combat the Legendary CR 13 Quintessent is going to rock the PCs like a hurricane. It’s not going to be remotely a fair fight, the giant can toss Wind Javelins from up to 600’ away with no chance to miss, and then pepper in some Thunderbolts from equally far away, all while flying (or swimming!) and teleporting perfectly around their lair. Furthermore, they can knock the adventures all around by blowing wind at them. And should the PCs manage to close the gap, the Quintessent is still a Storm Giant, and will stab them for oodles of damage with their Lighting Sword (which it can still use while being safely out of melee reach against humanoids).</p><p></p><p>In the changeover, their Wind Javelin was changed to force damage, and they gained one use of Legendary Resistance instead of their previous zero. I wonder why there are so many Legendary Creatures that simply lack or have less “legend” about them.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8694945, member: 53176"] [HEADING=2]Storm Giant Quintessent (VGtM)[/HEADING] Storm Giant Quintessents can accurately be described as a force of nature. Storm Giants are already at the pinnacle of Giant-kind (at least in their opinion, which is easily backed up with a[I] Lighting Bolt[/I]), and Quintessents are on a level above that. By deepening their connection to their elemental nature, a Storm Giant can become a Living Perpetual Storm. Constantly pummeling their lair and the region around it with high intensity winds, lighting, and enough precipitation to cause massive flooding. And I must say that the Quintessent is much better realized than the previous Dreamwalker. There are a few obvious plot hooks you could do with such a creature. You could simply seek to stop one from flooding the area, or you could even try to find one and convince it to move into an area ravaged by drought in order to restore prosperity. Furthermore, the Quintessnt is a long-lived creature, and it is possible to have one as a recurring NPC spanning the course of multiple campaigns, something that can be a nice bit of world-building reward for your Players. In combat the Legendary CR 13 Quintessent is going to rock the PCs like a hurricane. It’s not going to be remotely a fair fight, the giant can toss Wind Javelins from up to 600’ away with no chance to miss, and then pepper in some Thunderbolts from equally far away, all while flying (or swimming!) and teleporting perfectly around their lair. Furthermore, they can knock the adventures all around by blowing wind at them. And should the PCs manage to close the gap, the Quintessent is still a Storm Giant, and will stab them for oodles of damage with their Lighting Sword (which it can still use while being safely out of melee reach against humanoids). In the changeover, their Wind Javelin was changed to force damage, and they gained one use of Legendary Resistance instead of their previous zero. I wonder why there are so many Legendary Creatures that simply lack or have less “legend” about them. [/QUOTE]
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