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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8699582" data-attributes="member: 53176"><p><h3>Tlincalli (VGtM)</h3><p></p><p>Tlincalli are scorpion-people. And played up as crepuscular nomadic desert hunters, who spend the non-twilight hours buried in the sand or in shallow caves to ward off the extreme temperatures of the area. Their culture values the ability to hunt above everything else, and they can find themselves subservient to a superior hunter (such as a blue dragon) because of it. That said, they do have a rudimentary crafting tradition, which they use to reforge scrap and scavenged metals into their signature spiked chains and other items. </p><p></p><p>The PCs are most likely to come into conflict with the Tlincalli during or after a hunt. The scorpion folk eat what they kill (including, humanoids and other PCs, naturally), unless they are dragging some prey back to their hatchery, in which case the prey is kept around until the newly hatched Tlincalli emerge from their eggs and eat them alive. A horrific fate to be sure, and perhaps an adventure hook should the PCs lose a fight in the desert dunes. </p><p></p><p>In combat, Tlincalli boast an above average speed, and a melee multiattack that features an array of options. They have a standard Longsword, the Infamous Spiked Chain (which can be used to restrain a target), and a paralytic Tail Stinger attack. Naturally, they are going to open up with the Chain and follow up with their Sting, and then switch over to making Longsword attacks when they manage to keep someone restrained.</p><p></p><p>In the changeover, the Tlincalli had their passive perception corrected to +14.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8699582, member: 53176"] [HEADING=2]Tlincalli (VGtM)[/HEADING] Tlincalli are scorpion-people. And played up as crepuscular nomadic desert hunters, who spend the non-twilight hours buried in the sand or in shallow caves to ward off the extreme temperatures of the area. Their culture values the ability to hunt above everything else, and they can find themselves subservient to a superior hunter (such as a blue dragon) because of it. That said, they do have a rudimentary crafting tradition, which they use to reforge scrap and scavenged metals into their signature spiked chains and other items. The PCs are most likely to come into conflict with the Tlincalli during or after a hunt. The scorpion folk eat what they kill (including, humanoids and other PCs, naturally), unless they are dragging some prey back to their hatchery, in which case the prey is kept around until the newly hatched Tlincalli emerge from their eggs and eat them alive. A horrific fate to be sure, and perhaps an adventure hook should the PCs lose a fight in the desert dunes. In combat, Tlincalli boast an above average speed, and a melee multiattack that features an array of options. They have a standard Longsword, the Infamous Spiked Chain (which can be used to restrain a target), and a paralytic Tail Stinger attack. Naturally, they are going to open up with the Chain and follow up with their Sting, and then switch over to making Longsword attacks when they manage to keep someone restrained. In the changeover, the Tlincalli had their passive perception corrected to +14. [/QUOTE]
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