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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8701017" data-attributes="member: 53176"><p><h3>Tortle (Tortle Package, MToF)</h3><p></p><p>Tortles are an interesting choice for this book. <s>They were not actually in a book before this printing, </s> (they managed to get reprinted in MToF) they were introduced in a charity supplement for the Tomb of Annihilation adventure. Despite this niche introduction, Tortles have proven popular enough to “mainstreamed” (unlike other such products).</p><p></p><p>Tortles are turtle people who wear their homes on our backs. What this translates to is that they like to wander around. While they do have the ability to hold their breath for an hour, they have no swim speed, making them vulnerable to aquatic combat. As humanoids, Tortles are able to be pegged into a wide array of situations.</p><p></p><p>Tortle (warrior)</p><p></p><p>Should you find a group of them, they have a novel defensive option: Their Shell Defense. While it doesn’t make much sense for a single Tortle to just wait around until they are defeated, this can be used to make cover for other Tortles who are using their Crossbows (or even their more accurate Spears in closer ranges). Landing a ranged attack on a prone target with 21 AC is difficult, even for archers, so there is a distinct merit to using such a formation.</p><p></p><p>The Warrior was given a Spear instead of a Quarterstaff for this printing, a superior weapon for sure.</p><p></p><p></p><p>Tortle Druid</p><p></p><p>The Druids of the Tortles have much of the same powers as their Warrior brethren, but lack all of their non-natural weapons, favoring spells and their Nature’s Wrath attack instead. Druids also boast a multiattack, but not one that allows for spell casting. The Druid does have one interestingly unique tactic: They can cast<em> Hold Person</em> on a target, then use Shell Defense to make it harder for them to drop their concentration. Granted, that is a one for one trade, but sometimes it’s a good idea.</p><p></p><p>In this printing, the Druid was given a Multiattack, and the Nature’s Wrath Attack. At the cost of <em>Produce Flame</em> and <em>Darkvison</em>. So a good trade all things considered.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8701017, member: 53176"] [HEADING=2]Tortle (Tortle Package, MToF)[/HEADING] Tortles are an interesting choice for this book. [S]They were not actually in a book before this printing, [/S] (they managed to get reprinted in MToF) they were introduced in a charity supplement for the Tomb of Annihilation adventure. Despite this niche introduction, Tortles have proven popular enough to “mainstreamed” (unlike other such products). Tortles are turtle people who wear their homes on our backs. What this translates to is that they like to wander around. While they do have the ability to hold their breath for an hour, they have no swim speed, making them vulnerable to aquatic combat. As humanoids, Tortles are able to be pegged into a wide array of situations. Tortle (warrior) Should you find a group of them, they have a novel defensive option: Their Shell Defense. While it doesn’t make much sense for a single Tortle to just wait around until they are defeated, this can be used to make cover for other Tortles who are using their Crossbows (or even their more accurate Spears in closer ranges). Landing a ranged attack on a prone target with 21 AC is difficult, even for archers, so there is a distinct merit to using such a formation. The Warrior was given a Spear instead of a Quarterstaff for this printing, a superior weapon for sure. Tortle Druid The Druids of the Tortles have much of the same powers as their Warrior brethren, but lack all of their non-natural weapons, favoring spells and their Nature’s Wrath attack instead. Druids also boast a multiattack, but not one that allows for spell casting. The Druid does have one interestingly unique tactic: They can cast[I] Hold Person[/I] on a target, then use Shell Defense to make it harder for them to drop their concentration. Granted, that is a one for one trade, but sometimes it’s a good idea. In this printing, the Druid was given a Multiattack, and the Nature’s Wrath Attack. At the cost of [I]Produce Flame[/I] and [I]Darkvison[/I]. So a good trade all things considered. [/QUOTE]
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