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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8702562" data-attributes="member: 53176"><p><h3>Trapper (VGtM)</h3><p></p><p>Trappers are a mimic-type monster. Insofar as their modus operandi is to stay in one place while pretending to be an inanimate object in order to ambush their prey, at least, it's actual relationship to mimics aren't explored. Despite not mapping out the monstrosities family tree, the book actually gives quite a lot of details for the Trapper's Ecology, going as far as to describe how much food they eat (though a halfling-sized meal could have quite a few definitions), and what they do in hibernation. </p><p></p><p>Trappers attach themselves to floors, walls, or ceilings, using their natural camouflage to blend into most surfaces. While they can only digest soft tissues, the leftover bones and treasure from their prey can be used as bait for further prey. </p><p></p><p>In combat, the Trapper will lie in wait, preferably in some well-traveled area, and Smother any sufficiently sizable creature that decides to wander in range. In a group of targets, they are likely to pick off one in the rear, hoping that the rest of the pack either doesn’t notice, or runs away in a panic. </p><p></p><p>The Trapper has a relatively slow movement speed, and a single attack, so it desperately needs their ambush to work. Said attack, Smother, is actually a saving throw that leads into a grapple. Which also deals ongoing damage, restrains, blinds, and deprives the victim of air. While a target is likely to die long before they start suffocating, being deprived of air would presumably prevent talking, and thus spellcasting. Meaning any PC caught in this trap can’t just <em>Misty Step</em> away. And as always with monsters that can grapple and have Spider Climb, they should endeavor to climb up the walls, both for their own protection, and to cause some fall damage should their prey manage to wiggle free.</p><p></p><p>The Trapper was overhauled for this book. They lost 20% of their HP, but doubled their movement speed. Their False Appearance power was reworked to be DC 18, but also grants advantage on initiative checks. And finally their Smother power had the bit about the target being deprived of air clarified.</p><p></p><p>Stuff like this makes me wish there was a “Gagged” condition for D&D. It would be more useful than the Deafened condition for sure.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8702562, member: 53176"] [HEADING=2]Trapper (VGtM)[/HEADING] Trappers are a mimic-type monster. Insofar as their modus operandi is to stay in one place while pretending to be an inanimate object in order to ambush their prey, at least, it's actual relationship to mimics aren't explored. Despite not mapping out the monstrosities family tree, the book actually gives quite a lot of details for the Trapper's Ecology, going as far as to describe how much food they eat (though a halfling-sized meal could have quite a few definitions), and what they do in hibernation. Trappers attach themselves to floors, walls, or ceilings, using their natural camouflage to blend into most surfaces. While they can only digest soft tissues, the leftover bones and treasure from their prey can be used as bait for further prey. In combat, the Trapper will lie in wait, preferably in some well-traveled area, and Smother any sufficiently sizable creature that decides to wander in range. In a group of targets, they are likely to pick off one in the rear, hoping that the rest of the pack either doesn’t notice, or runs away in a panic. The Trapper has a relatively slow movement speed, and a single attack, so it desperately needs their ambush to work. Said attack, Smother, is actually a saving throw that leads into a grapple. Which also deals ongoing damage, restrains, blinds, and deprives the victim of air. While a target is likely to die long before they start suffocating, being deprived of air would presumably prevent talking, and thus spellcasting. Meaning any PC caught in this trap can’t just [I]Misty Step[/I] away. And as always with monsters that can grapple and have Spider Climb, they should endeavor to climb up the walls, both for their own protection, and to cause some fall damage should their prey manage to wiggle free. The Trapper was overhauled for this book. They lost 20% of their HP, but doubled their movement speed. Their False Appearance power was reworked to be DC 18, but also grants advantage on initiative checks. And finally their Smother power had the bit about the target being deprived of air clarified. Stuff like this makes me wish there was a “Gagged” condition for D&D. It would be more useful than the Deafened condition for sure. [/QUOTE]
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