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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8703711" data-attributes="member: 53176"><p><h3>Trolls (MToF)</h3><p></p><p>Trolls are giant kin that are famed for their supernatural ability to quickly regenerate damage. And not at all similar to the kind you will find on the internet (except perhaps the smell). The Trolls presented in this book are all mutations of sorts from the standard Troll in the MM. These mutations can be the result of rituals, exposure and survival to certain elements, or just a dietary change. </p><p></p><p>The book also mentions Vaprak the Destroyer, one of the Giant gods who lords over the Trolls (and sometimes other giants) but doesn’t go into too much detail about him. </p><p></p><p>It is worth mentioning, other than the traditional weaknesses of Fire and Acid, Trolls do have one noticeable deficiency in combat. Despite being Giants with functional arms and hands (even more so in the case of the Dire Troll) they lack the iconic Rock attack, making them susceptible to ranged tactics. </p><p></p><p>Dire Troll</p><p></p><p>Dire trolls are Trolls that have mutated by eating other Trolls. This act of cannibalism has gifted the Dire Troll with a huge size, great strength, multiple appendages, and a superior form of regeneration that isn’t totally shut down when exposed to acid or fire. Sporting multiple heads and arms, the Dire Troll hunts other Trolls (and anything they can get their claws on), in order to feed their ever-growing hunger.</p><p></p><p>The implications of the Dire Troll would lead one to believe there is a possible “Dire-Dire Troll”. With bigger stats, size, and hunger. But those stats aren’t official and best left to the machinations of a DM. </p><p></p><p>In combat, the CR 13 Dire Troll is a moderately quick melee creature, with a PBAoE attack and a multiattack to tear into foes. Their most interesting mutation is their super Regeneration. Not only does it partially function if exposed to their weakness, the Dire Troll can only be killed by a blow with a sufficient amount of either damage. Just pressing a torch against their body isn’t going to be enough. Honestly, it’s a better take on the traditional Fire or Acid based weakness of Trollkind. </p><p></p><p>In the changeover, the Dire Troll had their Keen Senses power folded into their Perception score.</p><p></p><p>Rot Troll</p><p></p><p>Rot Trolls are Trolls that are somehow bonded to necrotic energy. As a result of this wicked union, they lost their power to regenerate in favor of an aura of rotting energy. They also look like (an unconsumed) Deadpool, for what that is worth.</p><p></p><p>Given the undead’s natural propensity for necrotic energies, it is easy to imagine such a Troll in the company of them. But other than that, the Rot Troll is a monster that is lore first, aesthetics second, and interesting mechanics third at best.</p><p></p><p>In combat, the Rot Troll is a CR 9 melee unit with average speed. Their only stand-out gimmick is their aura of Necrotic damage, which can be shut down by either Fire or Acid Damage. While they can grapple, none of their standard attacks have grappling as a rider (favoring more necrotic damage instead). </p><p></p><p>In the changeover, Rot Trolls gained some damage on their melee attacks.</p><p></p><p>Spirit Troll</p><p></p><p>Spirit Trolls are trolls that survived psychic damage, and their body adapted to that by becoming Incorporeal beings. Hands-down the most radical mutation in the book, it also has the most interesting mechanical changes. </p><p></p><p>In fact, here is your Warning: Spirit Trolls are actually significantly more dangerous than their CR would imply. </p><p></p><p>In combat the Spirit Troll has a stunning attack, advanced movement that allows them to phase through objects and creatures, and psychic damage on all of the attacks (something that is rarely resisted). That’s just for offense, on the defensive side they boast a modified Trollish Regeneration that is only shut down by force and psychic damage, and resistance to the most common damage types (other than magical weapons)! Making them ideal for hit-and-run tactics. </p><p></p><p>In this reprinting, the Spirit Troll lost their immunity to non-magic weapons in favor of having more HP and resistances to non-magic weapons instead. Which is a good trade-off for a CR 11 creature, given that most PCs will have magic weapons around that time.</p><p></p><p>Venom Troll</p><p></p><p>Venom Trolls are Trolls that survived being poisoned. And I already know this creature is going to make the biology nerds bug out, as well as the people who are sensitive to self harm. </p><p></p><p>Venom Trolls have poison flowing throughout their body, coming out of their bite, their claws, and even their wounds. This poison is potent to the point where they can weaponize their injuries, making combat with one more grotesque than normal.</p><p></p><p>In combat, the CR 7 Venom Trolls have the standard Trollish kit: Regeneration, average speed, multiattack (albeit one with poison damage and condition riders). What makes them particularly stand out are the Poison Splash (which causes poison damage to nearby opponents when hurt) and Venom Spray ([ISPOILER]where the Troll cuts themselves open to cause a massive gushing geyser of poison blood to spew all over their enemies[/ISPOILER]). The latter is notable for being one of the few attacks that explicitly causes damage to the creature using it. </p><p></p><p>In accordance with the new formatting, the Venom Troll had their Keen Senses folded into the Perception score.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8703711, member: 53176"] [HEADING=2]Trolls (MToF)[/HEADING] Trolls are giant kin that are famed for their supernatural ability to quickly regenerate damage. And not at all similar to the kind you will find on the internet (except perhaps the smell). The Trolls presented in this book are all mutations of sorts from the standard Troll in the MM. These mutations can be the result of rituals, exposure and survival to certain elements, or just a dietary change. The book also mentions Vaprak the Destroyer, one of the Giant gods who lords over the Trolls (and sometimes other giants) but doesn’t go into too much detail about him. It is worth mentioning, other than the traditional weaknesses of Fire and Acid, Trolls do have one noticeable deficiency in combat. Despite being Giants with functional arms and hands (even more so in the case of the Dire Troll) they lack the iconic Rock attack, making them susceptible to ranged tactics. Dire Troll Dire trolls are Trolls that have mutated by eating other Trolls. This act of cannibalism has gifted the Dire Troll with a huge size, great strength, multiple appendages, and a superior form of regeneration that isn’t totally shut down when exposed to acid or fire. Sporting multiple heads and arms, the Dire Troll hunts other Trolls (and anything they can get their claws on), in order to feed their ever-growing hunger. The implications of the Dire Troll would lead one to believe there is a possible “Dire-Dire Troll”. With bigger stats, size, and hunger. But those stats aren’t official and best left to the machinations of a DM. In combat, the CR 13 Dire Troll is a moderately quick melee creature, with a PBAoE attack and a multiattack to tear into foes. Their most interesting mutation is their super Regeneration. Not only does it partially function if exposed to their weakness, the Dire Troll can only be killed by a blow with a sufficient amount of either damage. Just pressing a torch against their body isn’t going to be enough. Honestly, it’s a better take on the traditional Fire or Acid based weakness of Trollkind. In the changeover, the Dire Troll had their Keen Senses power folded into their Perception score. Rot Troll Rot Trolls are Trolls that are somehow bonded to necrotic energy. As a result of this wicked union, they lost their power to regenerate in favor of an aura of rotting energy. They also look like (an unconsumed) Deadpool, for what that is worth. Given the undead’s natural propensity for necrotic energies, it is easy to imagine such a Troll in the company of them. But other than that, the Rot Troll is a monster that is lore first, aesthetics second, and interesting mechanics third at best. In combat, the Rot Troll is a CR 9 melee unit with average speed. Their only stand-out gimmick is their aura of Necrotic damage, which can be shut down by either Fire or Acid Damage. While they can grapple, none of their standard attacks have grappling as a rider (favoring more necrotic damage instead). In the changeover, Rot Trolls gained some damage on their melee attacks. Spirit Troll Spirit Trolls are trolls that survived psychic damage, and their body adapted to that by becoming Incorporeal beings. Hands-down the most radical mutation in the book, it also has the most interesting mechanical changes. In fact, here is your Warning: Spirit Trolls are actually significantly more dangerous than their CR would imply. In combat the Spirit Troll has a stunning attack, advanced movement that allows them to phase through objects and creatures, and psychic damage on all of the attacks (something that is rarely resisted). That’s just for offense, on the defensive side they boast a modified Trollish Regeneration that is only shut down by force and psychic damage, and resistance to the most common damage types (other than magical weapons)! Making them ideal for hit-and-run tactics. In this reprinting, the Spirit Troll lost their immunity to non-magic weapons in favor of having more HP and resistances to non-magic weapons instead. Which is a good trade-off for a CR 11 creature, given that most PCs will have magic weapons around that time. Venom Troll Venom Trolls are Trolls that survived being poisoned. And I already know this creature is going to make the biology nerds bug out, as well as the people who are sensitive to self harm. Venom Trolls have poison flowing throughout their body, coming out of their bite, their claws, and even their wounds. This poison is potent to the point where they can weaponize their injuries, making combat with one more grotesque than normal. In combat, the CR 7 Venom Trolls have the standard Trollish kit: Regeneration, average speed, multiattack (albeit one with poison damage and condition riders). What makes them particularly stand out are the Poison Splash (which causes poison damage to nearby opponents when hurt) and Venom Spray ([ISPOILER]where the Troll cuts themselves open to cause a massive gushing geyser of poison blood to spew all over their enemies[/ISPOILER]). The latter is notable for being one of the few attacks that explicitly causes damage to the creature using it. In accordance with the new formatting, the Venom Troll had their Keen Senses folded into the Perception score. [/QUOTE]
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