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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8706226" data-attributes="member: 53176"><p><h3>Vampiric Mist (MToF)</h3><p></p><p>Vampiric Mists are one of those creatures that is far more interesting in their lore applications than they are to fight. To best explain what a Vampiric Mist is, we need to take a look at the Misty Escape Power of Vampires:</p><p></p><p></p><p>The Vampiric Mist takes that second paragraph and just tosses it out of the window. Instead of being destroyed, the Vampire becomes a Vampiric Mist. A sort of Undead-Undead, if you will. The Mist spends its time avoiding daylight and sucking the blood out of sleeping creatures in a vain attempt to slake its never-ending thirst, much like it did before its transformation.</p><p></p><p>There are two easy potential hooks for a Vampiric Mist right off the bat. The first and most obvious is to use this creature on as an added challenge to the typical Vampire Boss fight, as a twist ending. The second use is to have the Vampires henchmen or cultists seek to restore their master via rebuilding their resting place, and use the Mist as a warning against the second coming of the Vampire. Having a campaign focused around preventing the “resurrection” of the Vampire starting with this hook, could be a good way to get the players involved with vampires at a lower level than normal.</p><p></p><p>In Combat, the Vampiric Mist is a CR 3 lurker type monster. Their best tactic is to sneak into a camp at night, and suck the blood out of anyone they can like a giant mosquito. When pressed into combat, the mist does have a lot of resistances and immunities to fall back upon, and the ability to heal itself when it sucks the blood out of someone, but it is not that great at actually dishing out the DPR . Should their initial attack not work out, it would be a good idea for the Mist to simply fly away and try again later or on some other prey.</p><p></p><p>In the changeover, the Vampiric Mist gained the Unusual Nature trait.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8706226, member: 53176"] [HEADING=2]Vampiric Mist (MToF)[/HEADING] Vampiric Mists are one of those creatures that is far more interesting in their lore applications than they are to fight. To best explain what a Vampiric Mist is, we need to take a look at the Misty Escape Power of Vampires: The Vampiric Mist takes that second paragraph and just tosses it out of the window. Instead of being destroyed, the Vampire becomes a Vampiric Mist. A sort of Undead-Undead, if you will. The Mist spends its time avoiding daylight and sucking the blood out of sleeping creatures in a vain attempt to slake its never-ending thirst, much like it did before its transformation. There are two easy potential hooks for a Vampiric Mist right off the bat. The first and most obvious is to use this creature on as an added challenge to the typical Vampire Boss fight, as a twist ending. The second use is to have the Vampires henchmen or cultists seek to restore their master via rebuilding their resting place, and use the Mist as a warning against the second coming of the Vampire. Having a campaign focused around preventing the “resurrection” of the Vampire starting with this hook, could be a good way to get the players involved with vampires at a lower level than normal. In Combat, the Vampiric Mist is a CR 3 lurker type monster. Their best tactic is to sneak into a camp at night, and suck the blood out of anyone they can like a giant mosquito. When pressed into combat, the mist does have a lot of resistances and immunities to fall back upon, and the ability to heal itself when it sucks the blood out of someone, but it is not that great at actually dishing out the DPR . Should their initial attack not work out, it would be a good idea for the Mist to simply fly away and try again later or on some other prey. In the changeover, the Vampiric Mist gained the Unusual Nature trait. [/QUOTE]
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