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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8707319" data-attributes="member: 53176"><p><h3>Vargouille (VGtM)</h3><p></p><p>The Vargouille is yet another entry to the list of highly dangerous monsters, but there is a twist on that warning: Instead of being able to kill the target quickly in combat, the Vargouille is able to curse a target to die by draining their Charisma over the course of a day or so. </p><p></p><p>Vargouilles are fiends of Abyss, but not Demons. True Demons (even the lowly Manes) consider them pests, but they are highly dangerous to humanoids, to whom they can pass on their curse. Vargouilles are always looking for a way to escape the Abyss, and one of the most interesting things they can do is “piggy-back” their way into the Material World by latching themselves onto a Demon like a Tick. While most demonologists take great precautions to bind the Demons they summon, Vargouilles are not Demons, and are able to easily break or escape such bindings. A sudden Vargouille attack in the middle of an infernal ritual can not only lead to a flock of Vargouilles being born, it can often let the Demon escape their confinement. Allowing the ride-sharers to spread more chaos and destruction.</p><p></p><p>Vargouilles are an agile CR 1 flying melee unit, with a bit of control. Their Stunning Shriek sets up the Frightened and Stunned conditions, but more importantly the Incapacitated condition, which is needed to inflict their Abyssal Curse. The Abyssal Curse will not win a fight for the Vargouille, but it will ensure that the target dies, eventually. Any humanoid that has been inflicted with this curse should not be the target for further Vargouille attacks (unless they are hell-bent on destroying the Vargouille of course). If a creature manages to somehow avoid the curse long enough to shake off the stun, or never gets stunned in the first place, the Vargouille will simply bite them to death. </p><p></p><p>Vargouilles should also ambush sleeping people whenever possible. Having them ambush your lower level PCs in the middle of the night can lead to a dramatic mini-arc where they have until nightfall to find the nearest town priest who can remove their curse. Sunlight will ward off the changes, but is it better to travel or to rest in the mid-day? Individual fights might not be that time intensive, but taking long rests after them will be a difficult choice. </p><p></p><p>In this reprinting, the Vargouille had their Stunning Shriek changed into a 5-6 recharge, and had their Kiss renamed Abyssal Curse.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8707319, member: 53176"] [HEADING=2]Vargouille (VGtM)[/HEADING] The Vargouille is yet another entry to the list of highly dangerous monsters, but there is a twist on that warning: Instead of being able to kill the target quickly in combat, the Vargouille is able to curse a target to die by draining their Charisma over the course of a day or so. Vargouilles are fiends of Abyss, but not Demons. True Demons (even the lowly Manes) consider them pests, but they are highly dangerous to humanoids, to whom they can pass on their curse. Vargouilles are always looking for a way to escape the Abyss, and one of the most interesting things they can do is “piggy-back” their way into the Material World by latching themselves onto a Demon like a Tick. While most demonologists take great precautions to bind the Demons they summon, Vargouilles are not Demons, and are able to easily break or escape such bindings. A sudden Vargouille attack in the middle of an infernal ritual can not only lead to a flock of Vargouilles being born, it can often let the Demon escape their confinement. Allowing the ride-sharers to spread more chaos and destruction. Vargouilles are an agile CR 1 flying melee unit, with a bit of control. Their Stunning Shriek sets up the Frightened and Stunned conditions, but more importantly the Incapacitated condition, which is needed to inflict their Abyssal Curse. The Abyssal Curse will not win a fight for the Vargouille, but it will ensure that the target dies, eventually. Any humanoid that has been inflicted with this curse should not be the target for further Vargouille attacks (unless they are hell-bent on destroying the Vargouille of course). If a creature manages to somehow avoid the curse long enough to shake off the stun, or never gets stunned in the first place, the Vargouille will simply bite them to death. Vargouilles should also ambush sleeping people whenever possible. Having them ambush your lower level PCs in the middle of the night can lead to a dramatic mini-arc where they have until nightfall to find the nearest town priest who can remove their curse. Sunlight will ward off the changes, but is it better to travel or to rest in the mid-day? Individual fights might not be that time intensive, but taking long rests after them will be a difficult choice. In this reprinting, the Vargouille had their Stunning Shriek changed into a 5-6 recharge, and had their Kiss renamed Abyssal Curse. [/QUOTE]
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