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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8712091" data-attributes="member: 53176"><p><h3>Warlord (VGtM)</h3><p></p><p>Warlords are not the 4e leader class that can non-magically heal, but they can still lead armies around. Maybe if the Warlord fans start saying “Warlord Confirmed” on every WotC announcement they can get one in sometime around 2028.</p><p></p><p>As an NPC, Warlords come with a table of battlecries to shout in the heat of battle. But I have to say this table lacks the flavor that other such tables in this book. </p><p></p><p>The warlord is a Legendary CR 12 creature, as befitting a creature that lives for combat. Instead of Legendary Resistance, they have the inferior Indomitable to bolster their saving throws. They also have Survivor, which is a tweaked variation of Regeneration, having no bypass but only functioning between 1 hp and ½ of their total hp. Which is only a minor inconvenience in most fights. Offensively they have the standard warrior toolkit featuring a multiattack that can use a Greatsword or a Shortbow, and rely on Legendary Actions to make up the DPR. While their own extra attack can be used, it is often far better for them to command a heavy hitter on their side to make an attack for them (So include some smashy allies in the encounter for them to use). Should you want something other than DPR out of your warlord, they can also inflict fear on a single target for a single turn at the cost of two legendary actions.</p><p></p><p>All in all: As a Warrior they are far too basic to warrant being a Legendary Creature for this CR Range. As a Warlord, they leave even more to be desired. I get that healing is a problem, but playing chess with their allies was a totally overlooked option for some reason.</p><p></p><p>Warlords were not significantly changed for this reprinting.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8712091, member: 53176"] [HEADING=2]Warlord (VGtM)[/HEADING] Warlords are not the 4e leader class that can non-magically heal, but they can still lead armies around. Maybe if the Warlord fans start saying “Warlord Confirmed” on every WotC announcement they can get one in sometime around 2028. As an NPC, Warlords come with a table of battlecries to shout in the heat of battle. But I have to say this table lacks the flavor that other such tables in this book. The warlord is a Legendary CR 12 creature, as befitting a creature that lives for combat. Instead of Legendary Resistance, they have the inferior Indomitable to bolster their saving throws. They also have Survivor, which is a tweaked variation of Regeneration, having no bypass but only functioning between 1 hp and ½ of their total hp. Which is only a minor inconvenience in most fights. Offensively they have the standard warrior toolkit featuring a multiattack that can use a Greatsword or a Shortbow, and rely on Legendary Actions to make up the DPR. While their own extra attack can be used, it is often far better for them to command a heavy hitter on their side to make an attack for them (So include some smashy allies in the encounter for them to use). Should you want something other than DPR out of your warlord, they can also inflict fear on a single target for a single turn at the cost of two legendary actions. All in all: As a Warrior they are far too basic to warrant being a Legendary Creature for this CR Range. As a Warlord, they leave even more to be desired. I get that healing is a problem, but playing chess with their allies was a totally overlooked option for some reason. Warlords were not significantly changed for this reprinting. [/QUOTE]
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