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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8712998" data-attributes="member: 53176"><p><h3>Wastrilith (MToF)</h3><p></p><p>Wastriliths are amphibious Demons that foul any water they inhabit with abyssal influence. This unholy water can be used to poison anything that lives or drinks the water, going as far as corrupting them. The book recommends using Chapter 2 of the DMG to represent this corruption, but any of the cultist options presented in this book would also work. As would the Flesh Warping power of the Sibriex, or the Demon Ichor tables from Descent into Avernus. You could even twist the script a bit to make Sea Spawn or Deep Scions their fishy minions. There is also a seemingly throwaway line about how the corrupted water gives Temp HP to Demons, that could be expanded to make a “healing potion” of sorts for any of the Wastriliths cultists or minions.</p><p></p><p>Demons that corrupt are far more interesting that the Demons that simply destroy. And the Wastrilith can deliver on the corruption front. If you want to run a Shadow over Innsmouth inspired adventure, but with less Lovecraft, you have an option here.</p><p></p><p>In Combat, the Wastrilith is an incredibly fast CR 13 skirmisher, who also boasts significant terrain manipulation powers for further speed control and area denial. While in the water at least. Given a recent second opinion about how breathing works, it is entirely possible for the Fishy Fiend to drag an enemy deep below the surface and have them drown. The water around the Wastrilith serves as light obscuration, difficult terrain, and a patch of poison. Making it incredibly hard for a creature without a swim speed to escape to the surface. The Demon can use their Grasping Spout to aid with this tactic as part of their standard multiattack.</p><p></p><p>Wastriliths were not significantly changed for this reprinting.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8712998, member: 53176"] [HEADING=2]Wastrilith (MToF)[/HEADING] Wastriliths are amphibious Demons that foul any water they inhabit with abyssal influence. This unholy water can be used to poison anything that lives or drinks the water, going as far as corrupting them. The book recommends using Chapter 2 of the DMG to represent this corruption, but any of the cultist options presented in this book would also work. As would the Flesh Warping power of the Sibriex, or the Demon Ichor tables from Descent into Avernus. You could even twist the script a bit to make Sea Spawn or Deep Scions their fishy minions. There is also a seemingly throwaway line about how the corrupted water gives Temp HP to Demons, that could be expanded to make a “healing potion” of sorts for any of the Wastriliths cultists or minions. Demons that corrupt are far more interesting that the Demons that simply destroy. And the Wastrilith can deliver on the corruption front. If you want to run a Shadow over Innsmouth inspired adventure, but with less Lovecraft, you have an option here. In Combat, the Wastrilith is an incredibly fast CR 13 skirmisher, who also boasts significant terrain manipulation powers for further speed control and area denial. While in the water at least. Given a recent second opinion about how breathing works, it is entirely possible for the Fishy Fiend to drag an enemy deep below the surface and have them drown. The water around the Wastrilith serves as light obscuration, difficult terrain, and a patch of poison. Making it incredibly hard for a creature without a swim speed to escape to the surface. The Demon can use their Grasping Spout to aid with this tactic as part of their standard multiattack. Wastriliths were not significantly changed for this reprinting. [/QUOTE]
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