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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8715608" data-attributes="member: 53176"><p><h3>Wood Woad (VGtM)</h3><p></p><p>Today is one of the better lore entries in the book, the Wood Woad is a plant (a sorely underrepresented creature type), who used to be a person, but was ritually sacrificed to make an immortal guardian. The book goes as far as detailing the ritual process, which is a rare treat. The book also gives a few suggestions for allies, what happens to a Wood Woad who outlasts their guardianship, and how the plant sustains itself. </p><p></p><p>What the book doesn’t explain very much, is their combat capabilities. </p><p></p><p>In combat, the Wood Woad is a sturdy melee unit with some unexpected advanced movement tricks. Not only can they teleport around from tree to tree, they also possess a climbing speed, allowing them some 3d combat options. Unfortunately, the Wood Woad lacks any kind of ranged attack to exploit this impressive movement, but they do boast a bonus to stealth while obscured with vegetation, and regeneration. This means the Wood Woad can be used as an effective guerilla fighter, scoring some quick hits in an ambush, and running just as quickly away to heal up any damage dealt to them. With the eventual goal of whittling down the enemy or scaring them away.</p><p></p><p>The Wood Woad does have a vulnerability, which also shuts down their regeneration: Fire. And if you know anything about PCs, you know that fire is their first answer to any problem with plants (or just problems in general). Personally, I would alter the stat block a bit to make Wood Woads inspired by giant redwoods: give them Fire Resistance, and make Poison their weakness. PC Poison is just uncommon enough for this trick to work.</p><p></p><p>In the changeover, the Wood Woad lost their Magic Club power, but kept the extra damage from it.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8715608, member: 53176"] [HEADING=2]Wood Woad (VGtM)[/HEADING] Today is one of the better lore entries in the book, the Wood Woad is a plant (a sorely underrepresented creature type), who used to be a person, but was ritually sacrificed to make an immortal guardian. The book goes as far as detailing the ritual process, which is a rare treat. The book also gives a few suggestions for allies, what happens to a Wood Woad who outlasts their guardianship, and how the plant sustains itself. What the book doesn’t explain very much, is their combat capabilities. In combat, the Wood Woad is a sturdy melee unit with some unexpected advanced movement tricks. Not only can they teleport around from tree to tree, they also possess a climbing speed, allowing them some 3d combat options. Unfortunately, the Wood Woad lacks any kind of ranged attack to exploit this impressive movement, but they do boast a bonus to stealth while obscured with vegetation, and regeneration. This means the Wood Woad can be used as an effective guerilla fighter, scoring some quick hits in an ambush, and running just as quickly away to heal up any damage dealt to them. With the eventual goal of whittling down the enemy or scaring them away. The Wood Woad does have a vulnerability, which also shuts down their regeneration: Fire. And if you know anything about PCs, you know that fire is their first answer to any problem with plants (or just problems in general). Personally, I would alter the stat block a bit to make Wood Woads inspired by giant redwoods: give them Fire Resistance, and make Poison their weakness. PC Poison is just uncommon enough for this trick to work. In the changeover, the Wood Woad lost their Magic Club power, but kept the extra damage from it. [/QUOTE]
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