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Let’s Read Mordenkainen Presents: Monsters of the Multiverse.
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<blockquote data-quote="Leatherhead" data-source="post: 8724835" data-attributes="member: 53176"><p><h3>Zuggtmoy (MtoF, OotA)</h3><p></p><p>Zuggtmoy is the Queen of Fungi and the Demon Lord of Rot and Decay. Despite looking cool, she is one of the less active Demon lords, her only goals being the spreading of fungus and destroying everything else. Despite that, she resides somewhere in the middle of the corruption-destruction spectrum (though still closer to destruction) and gathers cultists via mind control spores or by subverting their biology. And unsurprisingly most of her plots devolve into some form a humanoid transmitted Ophiocordyceps unilateralis or other body horror. Though it would be possible to have a PC Spore Druid influenced by the Queen of Fungi quite easily, for those that want such a thing.</p><p></p><p>Cultists are quite literally meat puppets for Zuggtmoy, and come equipped with a power that causes them to explode into a cloud of poison upon death. Also of note, the Spore Servant Template in the MM under the myconid entry is directly referenced by this book, though I have to issue a word of encounter building caution:</p><p></p><p>Be mindful of Zuggtomoy’s allies. She is (relatively) slow for a Demon Lord, Spore Servants are slower than what they are created from, and all of the plants she can summon with her lair actions are even slower than that! Additionally, no ranged attacks! Zuggtomoy is one of those high-end threats that can be trivialized by a single wood-elf with a longbow. You need some ranged cultists, and maybe some custom stat blocks for fast-zombies to compensate for this glaring weakness. </p><p></p><p>Zuggtomoy has a layer in the Abyss which she reluctantly shares with Juiblex, and also a personal Palace if you don’t want to send your PCs up against two Demon Lords at the same time. Her lair actions are either dropping a bunch of slow moving fungi to act as living traps, or blasting an area with her mind-controlling spores.</p><p></p><p>As for her standard actions in combat, Zuggtmoy can use her Pseudopods with a multiattack, or cast a spell. Her spells favor some control, but all of her control spells are of the Area Denial kind, which is a double edged sword when all of her standard minions have slow speeds. She also has two escape tools, for when she gets smacked around by the PCs long-range attacks.</p><p></p><p>Her bonus actions allow her to do a PBAoE spore burst that can either charm (handy) or leave someone with a lingering disease that takes days to kill the target. As a reaction, she can use one of these charmed creatures as a meatshield, which is an interesting mechanic that more monsters should use.</p><p></p><p>As for Legendary Actions, Zuggtmoy can either attack, or have one of her charmed minions attack.</p><p></p><p>So basically she is set up to be a minion master, but her default minions are kind of whack. </p><p></p><p>In the changeover Zuggtmoy lost her madness table, (which did mitigate the threat of long-range attacks somewhat), and her Infestation Spores also lost their madness effect with nothing in return (a severe nerf to be sure). Her multiattack went down to 3 attacks, from 4, and she also lost the <em>Ray of Sickness</em> spell, which despite being weak was her only at-will ranged attack. She also had her magical weapons trait replaced with force damage on her attacks.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8724835, member: 53176"] [HEADING=2]Zuggtmoy (MtoF, OotA)[/HEADING] Zuggtmoy is the Queen of Fungi and the Demon Lord of Rot and Decay. Despite looking cool, she is one of the less active Demon lords, her only goals being the spreading of fungus and destroying everything else. Despite that, she resides somewhere in the middle of the corruption-destruction spectrum (though still closer to destruction) and gathers cultists via mind control spores or by subverting their biology. And unsurprisingly most of her plots devolve into some form a humanoid transmitted Ophiocordyceps unilateralis or other body horror. Though it would be possible to have a PC Spore Druid influenced by the Queen of Fungi quite easily, for those that want such a thing. Cultists are quite literally meat puppets for Zuggtmoy, and come equipped with a power that causes them to explode into a cloud of poison upon death. Also of note, the Spore Servant Template in the MM under the myconid entry is directly referenced by this book, though I have to issue a word of encounter building caution: Be mindful of Zuggtomoy’s allies. She is (relatively) slow for a Demon Lord, Spore Servants are slower than what they are created from, and all of the plants she can summon with her lair actions are even slower than that! Additionally, no ranged attacks! Zuggtomoy is one of those high-end threats that can be trivialized by a single wood-elf with a longbow. You need some ranged cultists, and maybe some custom stat blocks for fast-zombies to compensate for this glaring weakness. Zuggtomoy has a layer in the Abyss which she reluctantly shares with Juiblex, and also a personal Palace if you don’t want to send your PCs up against two Demon Lords at the same time. Her lair actions are either dropping a bunch of slow moving fungi to act as living traps, or blasting an area with her mind-controlling spores. As for her standard actions in combat, Zuggtmoy can use her Pseudopods with a multiattack, or cast a spell. Her spells favor some control, but all of her control spells are of the Area Denial kind, which is a double edged sword when all of her standard minions have slow speeds. She also has two escape tools, for when she gets smacked around by the PCs long-range attacks. Her bonus actions allow her to do a PBAoE spore burst that can either charm (handy) or leave someone with a lingering disease that takes days to kill the target. As a reaction, she can use one of these charmed creatures as a meatshield, which is an interesting mechanic that more monsters should use. As for Legendary Actions, Zuggtmoy can either attack, or have one of her charmed minions attack. So basically she is set up to be a minion master, but her default minions are kind of whack. In the changeover Zuggtmoy lost her madness table, (which did mitigate the threat of long-range attacks somewhat), and her Infestation Spores also lost their madness effect with nothing in return (a severe nerf to be sure). Her multiattack went down to 3 attacks, from 4, and she also lost the [I]Ray of Sickness[/I] spell, which despite being weak was her only at-will ranged attack. She also had her magical weapons trait replaced with force damage on her attacks. [/QUOTE]
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