Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s talk about Netherblight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xiphumor" data-source="post: 8682418" data-attributes="member: 7033055"><p>T&T, pg. 163</p><p></p><p>“Being raised from the dead often has a deleterious effect upon a mortal’s soul. Netherblight is the term scholars use to describe this spiritual malady.</p><p></p><p>Whenever a dead humanoid is restored to life (via a raise dead spell, for example), roll 1d20. On a result greater than the creature’s level (or challenge rating), it may become afflicted with netherblight. The creature makes a DC 17 Charisma saving throw or it becomes infected.</p><p></p><p>Netherblight affects its victims in different ways. Whenever a creature infected with netherblight finishes a long rest, it makes a DC 17 Charisma saving throw. On a failure, it gains a randomly determined malady as per Table: Netherblight. If this would result in an effect the creature already suffers from, the victim’s malady does not worsen but it has disadvantage on its next saving throw against the disease.</p><p></p><p>Only powerful magic (such as a wish spell), a divine miracle, or the completion of a quest determined by the Narrator can cure a creature afflicted with netherblight.”</p><p></p><table style='width: 100%'><tr><td>1</td><td>The creature’s voice becomes flat and lifeless, and it has disadvantage on Deception and Persuasion checks made to influence living creatures.</td></tr><tr><td>2</td><td>The creature’s zest for life fades, and it becomes unable to gain inspiration or benefit from Bardic Inspiration.</td></tr><tr><td>3</td><td>The creature’s type changes to undead. At the Narrator’s discretion, mindless undead (such as skeletons or zombies) may ignore the creature’s presence.</td></tr><tr><td>4</td><td>The gods themselves shun the creature. Whenever a spell or magical effect would restore the creature’s hit points, the creature regains only half the hit points it would have normally regained.</td></tr><tr><td>5</td><td>The creature’s grip on life becomes tenuous and it has disadvantage on death saving throws.</td></tr><tr><td>6</td><td>Death calls for the creature’s return. The creature gains the doomed condition, dying at a time determined by the Narrator. A spell of 7th-level or higher (such as resurrection) can remove the doomed condition but does not cure the disease.</td></tr></table><p></p><p>#6 is what I’m interested in because of the world building implications. An commoner has a 75% chance of contracting the disease if returned to life, after which they die after about a week on average assuming the normal Doomed condition timeline.</p><p></p><p>Obviously, you can decide whether or not to use this in your game, but if you do, it significantly weakens resurrection magic. </p><p></p><p>Personally, I wish the contraction rate or DC changed with the level of the spell. Revivify becomes a lot less useful at early levels, and feels much more like using a defibrillator than doing something unholy.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8682418, member: 7033055"] T&T, pg. 163 “Being raised from the dead often has a deleterious effect upon a mortal’s soul. Netherblight is the term scholars use to describe this spiritual malady. Whenever a dead humanoid is restored to life (via a raise dead spell, for example), roll 1d20. On a result greater than the creature’s level (or challenge rating), it may become afflicted with netherblight. The creature makes a DC 17 Charisma saving throw or it becomes infected. Netherblight affects its victims in different ways. Whenever a creature infected with netherblight finishes a long rest, it makes a DC 17 Charisma saving throw. On a failure, it gains a randomly determined malady as per Table: Netherblight. If this would result in an effect the creature already suffers from, the victim’s malady does not worsen but it has disadvantage on its next saving throw against the disease. Only powerful magic (such as a wish spell), a divine miracle, or the completion of a quest determined by the Narrator can cure a creature afflicted with netherblight.” [TABLE] [TR] [TD]1[/TD] [TD]The creature’s voice becomes flat and lifeless, and it has disadvantage on Deception and Persuasion checks made to influence living creatures.[/TD] [/TR] [TR] [TD]2[/TD] [TD]The creature’s zest for life fades, and it becomes unable to gain inspiration or benefit from Bardic Inspiration.[/TD] [/TR] [TR] [TD]3[/TD] [TD]The creature’s type changes to undead. At the Narrator’s discretion, mindless undead (such as skeletons or zombies) may ignore the creature’s presence.[/TD] [/TR] [TR] [TD]4[/TD] [TD]The gods themselves shun the creature. Whenever a spell or magical effect would restore the creature’s hit points, the creature regains only half the hit points it would have normally regained.[/TD] [/TR] [TR] [TD]5[/TD] [TD]The creature’s grip on life becomes tenuous and it has disadvantage on death saving throws.[/TD] [/TR] [TR] [TD]6[/TD] [TD]Death calls for the creature’s return. The creature gains the doomed condition, dying at a time determined by the Narrator. A spell of 7th-level or higher (such as resurrection) can remove the doomed condition but does not cure the disease.[/TD] [/TR] [/TABLE] #6 is what I’m interested in because of the world building implications. An commoner has a 75% chance of contracting the disease if returned to life, after which they die after about a week on average assuming the normal Doomed condition timeline. Obviously, you can decide whether or not to use this in your game, but if you do, it significantly weakens resurrection magic. Personally, I wish the contraction rate or DC changed with the level of the spell. Revivify becomes a lot less useful at early levels, and feels much more like using a defibrillator than doing something unholy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s talk about Netherblight
Top