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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s talk about Netherblight
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<blockquote data-quote="W'rkncacnter" data-source="post: 8682791" data-attributes="member: 7033455"><p>i don't like the 6th effect much, honestly, just because it makes revivify kinda suck. you're very likely to get netherblight at lower levels (at 5th level it's about a 75% chance to be at risk to catch it and if your charisma save is a 0 it's then a 20% chance to succeed on the save - very bad odds), and then have a 1 in 6 chance for the game to basically just go "so yeah that revivify was pointless in the long term". and since you're at such a low level, you almost certainly don't have access to anything that can end the doomed condition unless the dm makes something up in response. even if you don't roll it immediately, you have a chance to every single long rest, which makes it a significant liability and any quest the dm comes up with to get it off you needs to be pretty fast. maybe making it a 1d4 in the case of revivify would be better (although honestly i think the 5th effect is perfectly fine)?</p><p></p><p>i do like making resurrection have consequences, i just think risking the doomed condition is incredibly overboard at low levels. also i'm not sure the 3rd effect is punishing enough. in fact, it suggests a benefit. i'd suggest either vulnerability to radiant or making healing magic damage you and necrotic damage heal you.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 8682791, member: 7033455"] i don't like the 6th effect much, honestly, just because it makes revivify kinda suck. you're very likely to get netherblight at lower levels (at 5th level it's about a 75% chance to be at risk to catch it and if your charisma save is a 0 it's then a 20% chance to succeed on the save - very bad odds), and then have a 1 in 6 chance for the game to basically just go "so yeah that revivify was pointless in the long term". and since you're at such a low level, you almost certainly don't have access to anything that can end the doomed condition unless the dm makes something up in response. even if you don't roll it immediately, you have a chance to every single long rest, which makes it a significant liability and any quest the dm comes up with to get it off you needs to be pretty fast. maybe making it a 1d4 in the case of revivify would be better (although honestly i think the 5th effect is perfectly fine)? i do like making resurrection have consequences, i just think risking the doomed condition is incredibly overboard at low levels. also i'm not sure the 3rd effect is punishing enough. in fact, it suggests a benefit. i'd suggest either vulnerability to radiant or making healing magic damage you and necrotic damage heal you. [/QUOTE]
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Let’s talk about Netherblight
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