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Let’s Write Some Generic Powers and Power Guidelines
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5540628" data-attributes="member: 40398"><p><strong>Let’s Write Some Generic Powers and Power Guidelines</strong></p><p></p><p><strong>The Pitch</strong></p><p>There’ve been quite a few complaints that 4e has too many conditions to track, there are too many fiddly bonuses and effects, and that combat takes a long time. I sympathize with these complaints, so I’m writing some generic powers for those players who just want to roll fistfuls of damage dice. Here’s what I’m thinking:</p><p>[sblock]</p><p>Encounter 3: +0 dice</p><p>Encounter 7: +1 die</p><p>Encounter 13: +1 die</p><p>Encounter 17: +2 dice</p><p>Encounter 23: +2 dice</p><p>Encounter 27: +3 dice</p><p></p><p>Daily 5: +1 die</p><p>Daily 9: +2 dice</p><p>Daily 15: +3 dice</p><p>Daily 19: +4 dice</p><p>Daily 25: +5 dice</p><p>Daily 29: +6 dice</p><p>[/sblock]</p><p>Here are some example generic powers:</p><p></p><p>Generic Fighter Powers</p><p>[sblock]</p><p>Hack</p><p><strong>Encounter</strong> Martial, Weapon</p><p><strong> Standard Action Melee</strong> weapon</p><p><strong> Target:</strong> One creature</p><p><strong> Attack:</strong> Strength vs. AC</p><p><strong> Weapon:</strong> If you’re wielding a heavy blade, a light blade, a flail or a spear, you gain a bonus to the attack roll equal to half your Dexterity modifier.</p><p><strong> Hit:</strong> 2[W] + Strength modifier damage.</p><p><strong> Weapon:</strong> If you’re wielding an axe, a hammer, a pick, a staff or a mace, the attack deals extra damage equal to your Constitution modifier.</p><p><strong> Weapon:</strong> If you’re wielding a polearm, you knock the target prone.</p><p><strong>Note:</strong> You only add one weapon benefit to this power. If you’re wielding a weapon that counts as two weapon types, pick one.</p><p></p><p>Shield Bash</p><p><strong>Encounter</strong> Martial</p><p><strong>Standard Action</strong> Melee 1</p><p><strong>Requirement:</strong> You must be wielding a shield</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. Reflex</p><p><strong>Hit:</strong> 2d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.</p><p><strong>Weapon:</strong> If you’re wielding a spiked shield, the attack deals extra damage equal to your Dexterity modifier.</p><p><strong>Special:</strong> This power gains an enhancement bonus to attack and damage rolls:</p><p> <strong>Level Enhancement Bonus</strong></p><p> 1-4 +1</p><p> 5-10 +2</p><p> 11-14 +3</p><p> 15-20 +4</p><p> 21-24 +5</p><p> 25-30 +6</p><p></p><p>Shield Crush</p><p><strong>Daily</strong> Martial</p><p><strong>Standard Action</strong> Melee 1</p><p><strong>Requirement:</strong> You must be wielding a shield</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Strength vs. Reflex</p><p><strong>Hit:</strong> 3d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier.</p><p><strong>Miss:</strong> Half damage, and you push the target a number of squares equal to half your Dexterity modifier.</p><p><strong>Special:</strong> This power gains an enhancement bonus to attack and damage rolls:</p><p> <strong>Level Enhancement Bonus</strong></p><p> 1-4 +1</p><p> 5-10 +2</p><p> 11-14 +3</p><p> 15-20 +4</p><p> 21-24 +5</p><p> 25-30 +6</p><p></p><p>Slash</p><p><strong> Daily</strong> Martial, Weapon</p><p><strong> Standard Action Melee</strong> weapon</p><p><strong> Target:</strong> One creature</p><p><strong> Attack:</strong> Strength vs. AC</p><p><strong> Hit:</strong> 3[W] + Strength modifier damage.</p><p><strong>Miss:</strong> Half damage.</p><p>[/sblock]</p><p>Generic Rogue Powers</p><p>[sblock]</p><p>Hack</p><p><strong>Encounter</strong> Martial, Weapon</p><p><strong>Standard Action</strong> Melee weapon</p><p><strong>Requirement:</strong> You must be wielding a light blade.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 2[W] + Dexterity modifier damage.</p><p><strong>Artful Dodger:</strong> Slide the target a number of squares equal to your Charisma modifier.</p><p><strong>Brutal Scoundrel:</strong> This attack deals extra damage equal to your Strength modifier.</p><p></p><p>Slash</p><p><strong>Daily</strong> Martial, Weapon</p><p><strong>Standard Action</strong> Melee weapon</p><p><strong>Requirement:</strong> You must be wielding a light blade.</p><p><strong>Target:</strong> One creature</p><p><strong>Attack:</strong> Dexterity vs. AC</p><p><strong>Hit:</strong> 3[W] + Dexterity modifier damage.</p><p><strong>Miss:</strong> Half damage.</p><p>[/sblock]</p><p>Generic Wizard Powers</p><p>[sblock]</p><p>Burn</p><p><strong>Encounter</strong> Arcane, Implement</p><p><strong> Standard Action Area</strong> burst 3 within 10 squares</p><p><strong> Target:</strong> All creatures in burst</p><p><strong> Attack:</strong> Intelligence vs. Reflex</p><p><strong> Hit:</strong> 1d8 + Intelligence modifier fire damage.</p><p><strong> Wand of Accuracy:</strong> One target of your choice takes extra damage equal to your dexterity modifier.</p><p></p><p>Incinerate</p><p><strong>Daily</strong> Arcane, Implement</p><p><strong> Standard Action Area</strong> burst 3 within 10 squares</p><p><strong> Target:</strong> All creatures in burst</p><p><strong> Attack:</strong> Intelligence vs. Reflex</p><p><strong> Hit:</strong> 2d8 + Intelligence modifier fire damage.</p><p><strong>Miss:</strong> Half damage.</p><p>[/sblock]</p><p>The idea is to have a bunch of 1st level example powers, and then just be able to tack on damage dice at appropriate levels if that’s what a player wants.</p><p></p><p><strong>The Hard Part</strong></p><p>That’s the easy part. The hard part is guidelines for more complex powers other than “compare to existing powers.” Quite a few DMs have said that they’d like to home brew powers, but aren’t comfortable without a set of guidelines. So it’d be nice to have a chart full of basic stuff like “Slow is worth half a damage die, immoblize is worth one die and restrain is worth two dice.” Or something.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5540628, member: 40398"] [b]Let’s Write Some Generic Powers and Power Guidelines[/b] [b]The Pitch[/b] There’ve been quite a few complaints that 4e has too many conditions to track, there are too many fiddly bonuses and effects, and that combat takes a long time. I sympathize with these complaints, so I’m writing some generic powers for those players who just want to roll fistfuls of damage dice. Here’s what I’m thinking: [sblock] Encounter 3: +0 dice Encounter 7: +1 die Encounter 13: +1 die Encounter 17: +2 dice Encounter 23: +2 dice Encounter 27: +3 dice Daily 5: +1 die Daily 9: +2 dice Daily 15: +3 dice Daily 19: +4 dice Daily 25: +5 dice Daily 29: +6 dice [/sblock] Here are some example generic powers: Generic Fighter Powers [sblock] Hack [b]Encounter[/b] Martial, Weapon [b] Standard Action Melee[/b] weapon [b] Target:[/b] One creature [b] Attack:[/b] Strength vs. AC [b] Weapon:[/b] If you’re wielding a heavy blade, a light blade, a flail or a spear, you gain a bonus to the attack roll equal to half your Dexterity modifier. [b] Hit:[/b] 2[W] + Strength modifier damage. [b] Weapon:[/b] If you’re wielding an axe, a hammer, a pick, a staff or a mace, the attack deals extra damage equal to your Constitution modifier. [b] Weapon:[/b] If you’re wielding a polearm, you knock the target prone. [B]Note:[/B] You only add one weapon benefit to this power. If you’re wielding a weapon that counts as two weapon types, pick one. Shield Bash [B]Encounter[/B] Martial [B]Standard Action[/B] Melee 1 [B]Requirement:[/B] You must be wielding a shield [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Reflex [B]Hit:[/B] 2d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier. [B]Weapon:[/B] If you’re wielding a spiked shield, the attack deals extra damage equal to your Dexterity modifier. [B]Special:[/B] This power gains an enhancement bonus to attack and damage rolls: [B]Level Enhancement Bonus[/B] 1-4 +1 5-10 +2 11-14 +3 15-20 +4 21-24 +5 25-30 +6 Shield Crush [B]Daily[/B] Martial [B]Standard Action[/B] Melee 1 [B]Requirement:[/B] You must be wielding a shield [B]Target:[/B] One creature [B]Attack:[/B] Strength vs. Reflex [B]Hit:[/B] 3d8 + Strength modifier damage, and you push the target a number of squares equal to your Dexterity modifier. [B]Miss:[/B] Half damage, and you push the target a number of squares equal to half your Dexterity modifier. [B]Special:[/B] This power gains an enhancement bonus to attack and damage rolls: [B]Level Enhancement Bonus[/B] 1-4 +1 5-10 +2 11-14 +3 15-20 +4 21-24 +5 25-30 +6 Slash [b] Daily[/b] Martial, Weapon [b] Standard Action Melee[/b] weapon [b] Target:[/b] One creature [b] Attack:[/b] Strength vs. AC [b] Hit:[/b] 3[W] + Strength modifier damage. [b]Miss:[/b] Half damage. [/sblock] Generic Rogue Powers [sblock] Hack [B]Encounter[/B] Martial, Weapon [B]Standard Action[/B] Melee weapon [B]Requirement:[/B] You must be wielding a light blade. [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 2[W] + Dexterity modifier damage. [B]Artful Dodger:[/B] Slide the target a number of squares equal to your Charisma modifier. [B]Brutal Scoundrel:[/B] This attack deals extra damage equal to your Strength modifier. Slash [B]Daily[/B] Martial, Weapon [B]Standard Action[/B] Melee weapon [B]Requirement:[/B] You must be wielding a light blade. [B]Target:[/B] One creature [B]Attack:[/B] Dexterity vs. AC [B]Hit:[/B] 3[W] + Dexterity modifier damage. [B]Miss:[/B] Half damage. [/sblock] Generic Wizard Powers [sblock] Burn [b]Encounter[/b] Arcane, Implement [b] Standard Action Area[/b] burst 3 within 10 squares [b] Target:[/b] All creatures in burst [b] Attack:[/b] Intelligence vs. Reflex [b] Hit:[/b] 1d8 + Intelligence modifier fire damage. [b] Wand of Accuracy:[/b] One target of your choice takes extra damage equal to your dexterity modifier. Incinerate [b]Daily[/b] Arcane, Implement [b] Standard Action Area[/b] burst 3 within 10 squares [b] Target:[/b] All creatures in burst [b] Attack:[/b] Intelligence vs. Reflex [b] Hit:[/b] 2d8 + Intelligence modifier fire damage. [b]Miss:[/b] Half damage. [/sblock] The idea is to have a bunch of 1st level example powers, and then just be able to tack on damage dice at appropriate levels if that’s what a player wants. [b]The Hard Part[/b] That’s the easy part. The hard part is guidelines for more complex powers other than “compare to existing powers.” Quite a few DMs have said that they’d like to home brew powers, but aren’t comfortable without a set of guidelines. So it’d be nice to have a chart full of basic stuff like “Slow is worth half a damage die, immoblize is worth one die and restrain is worth two dice.” Or something. [/QUOTE]
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