Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let’s Write Some Generic Powers and Power Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 5542159" data-attributes="member: 63"><p>I pondered a build-yer-own system for a while. The basic philosophy was this:</p><p></p><p>At first level, a 'standard action basic attack' does an average of 8 damage, if you don't add any class abilities. Just dice (usually d8 = 4.5 average) and stat mod (16 or 18 = 3.5 average). Figure you hit 60-ish% of the time, and that's an average of 5 damage per round.</p><p></p><p>5 damage in a turn = 1 point.</p><p></p><p>However, every turn, a PC generally accomplishes 2 points worth of stuff.</p><p></p><p>For a slayer, those 2 points are because his at-will does twice as much damage as a basic attack (higher accuracy, extra stat, stance, etc.)</p><p></p><p>For a knight, those 2 points are because his at-will does slightly more damage, and he tends to negate or punish enemies.</p><p></p><p>For a mage, he does average damage, but either hits areas or denies enemies their actions.</p><p></p><p>For a warpriest, he does average damage, but he grants bonuses to allies and by healing or temp HP he negates actions of their enemies.</p><p></p><p>Older classes weren't so simple to figure out. An avenger, for instance, gets multiple attack rolls, and his powers do more damage inherently. </p><p></p><p> </p><p>Encounter powers are 3 points, dailies are 4. This gets a bit higher with higher levels.</p><p></p><p>So I'd say if you want to simplify stuff, design powers with that logic. All powers default to 1[w]+stat (or 1d8+stat for implements?), and then you have a class ability to give you the extra "1 point." Slayer gets bonus damage. Mage can apply some mild condition. Etc.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5542159, member: 63"] I pondered a build-yer-own system for a while. The basic philosophy was this: At first level, a 'standard action basic attack' does an average of 8 damage, if you don't add any class abilities. Just dice (usually d8 = 4.5 average) and stat mod (16 or 18 = 3.5 average). Figure you hit 60-ish% of the time, and that's an average of 5 damage per round. 5 damage in a turn = 1 point. However, every turn, a PC generally accomplishes 2 points worth of stuff. For a slayer, those 2 points are because his at-will does twice as much damage as a basic attack (higher accuracy, extra stat, stance, etc.) For a knight, those 2 points are because his at-will does slightly more damage, and he tends to negate or punish enemies. For a mage, he does average damage, but either hits areas or denies enemies their actions. For a warpriest, he does average damage, but he grants bonuses to allies and by healing or temp HP he negates actions of their enemies. Older classes weren't so simple to figure out. An avenger, for instance, gets multiple attack rolls, and his powers do more damage inherently. Encounter powers are 3 points, dailies are 4. This gets a bit higher with higher levels. So I'd say if you want to simplify stuff, design powers with that logic. All powers default to 1[w]+stat (or 1d8+stat for implements?), and then you have a class ability to give you the extra "1 point." Slayer gets bonus damage. Mage can apply some mild condition. Etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let’s Write Some Generic Powers and Power Guidelines
Top