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<blockquote data-quote="Gorg" data-source="post: 8186631" data-attributes="member: 7029501"><p>At low levels like this, rolling up a new character isn't much of a big deal- nor is working that new addition into the campaign/group. Yes, it stinks having your character get squished like a bug- but it's part of the game. And adds to the story.</p><p></p><p> I've done all the things you mentioned- fudged the occasional roll, added in "one time" mulligans, even a "convenient" intervention by a powerful NPC, who just happened to have a scroll of raise dead- and a need for some fast gold! Whatever made for a more fun game or interesting story. (that guy with the raise dead scroll is STILL talked about by the old players- and it happened 20+ years ago!)</p><p></p><p> 3rd ed added in some extra options for keeping those low level characters alive, too. 0 hp being incapacitated, not dead; saving throw or heal checks to stabilize; that 0 level spell that cures 1 hp, etc. You didn't actually die till -10 hp.</p><p> Which meant that when a character WAS killed, it was usually noteworthy. A nasty critical hit; a Coup de Gras (great motivator that, for a long term foe grudge!); Eating a faceful of Black Dragon breath weapon, etc.</p><p></p><p> But, I agree- doing it too often can hurt the campaign. Not to mention setting players up for an even nastier shock, down the line- when a much loved mid to high level gets whacked. You may want to let this one ride, lest you give players the wrong impression. It'll give that player the opportunity to come up with a new character they may like even more!</p></blockquote><p></p>
[QUOTE="Gorg, post: 8186631, member: 7029501"] At low levels like this, rolling up a new character isn't much of a big deal- nor is working that new addition into the campaign/group. Yes, it stinks having your character get squished like a bug- but it's part of the game. And adds to the story. I've done all the things you mentioned- fudged the occasional roll, added in "one time" mulligans, even a "convenient" intervention by a powerful NPC, who just happened to have a scroll of raise dead- and a need for some fast gold! Whatever made for a more fun game or interesting story. (that guy with the raise dead scroll is STILL talked about by the old players- and it happened 20+ years ago!) 3rd ed added in some extra options for keeping those low level characters alive, too. 0 hp being incapacitated, not dead; saving throw or heal checks to stabilize; that 0 level spell that cures 1 hp, etc. You didn't actually die till -10 hp. Which meant that when a character WAS killed, it was usually noteworthy. A nasty critical hit; a Coup de Gras (great motivator that, for a long term foe grudge!); Eating a faceful of Black Dragon breath weapon, etc. But, I agree- doing it too often can hurt the campaign. Not to mention setting players up for an even nastier shock, down the line- when a much loved mid to high level gets whacked. You may want to let this one ride, lest you give players the wrong impression. It'll give that player the opportunity to come up with a new character they may like even more! [/QUOTE]
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