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<blockquote data-quote="Helldritch" data-source="post: 8186742" data-attributes="member: 6855114"><p>1 Because it is more realistic this way? The baron or whatever will not go out of his way for nobodies but for true heroes, he will. Reknown must be earned. Not given. And when reknown has reached a certain, a TPK can be just a set back from which a group might come back. In first edition,  one of my groups went down against a powerful lich. You're dead I said. We will make new characters next game. Give me your character's sheets that I may update the lich's treasure for the next potential group to attack it. Players were sad, mad and a bit frustrated but understood the lich had killed them. </p><p></p><p>The next session. I started with that sentence:"You died. But you wake up in the abbey of St-Solar. Abbot Hickab, gets near you and say that it has been a year since they've had any news. As per the king's request, they used the tooth you had provided 10 years ago to resurrect you....</p><p> I never finished my speech. Players were cheering. They were high levels. They had prepared this eventuality almost a year and a half of real time before that and had forgotten about this. This is what I call background and an earned continuation. Yes, they did not have their magic items, but they could have their revenge. </p><p></p><p>With a first level group? 5th? Or even 10th? I would not have lift a finger. They were the ones that had taken the precaution,  but had forgotten about. I did not. So I used the trump card they had given me to bring back their 15th level characters.  </p><p></p><p>But what has a 1st level character accomplish to earn such a bring back? Nothing. I strongly feel that a character needs to establish itself with contacts, allies and friends.  This takes time, role play and a good chunk of work to accomplish.  Some characters earn this relatively fast. I had a 7th level group rescued by a group they had saved. A good lesson in making friends they learned. But saving a character for the sake of saving it? No way. </p><p></p><p>2) Avenging a dear one is as old as humanity itself.  It is as good a reason as any to adventure and seek the killer of your sibbling. We used that a lot in BECMI and in 1ed. We would use the revenge trope and the character was already known (sometime more, sometimes less) by the group.  It was making integration faster and more believable up to a certain point. </p><p></p><p>Again, the more actual contacts and allies a character makes throughout its adventure, the less likely it will perma die. Mid level characters can achieve such a fame when circumstances are right. A high level might not if played like a careless bast**d....</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8186742, member: 6855114"] 1 Because it is more realistic this way? The baron or whatever will not go out of his way for nobodies but for true heroes, he will. Reknown must be earned. Not given. And when reknown has reached a certain, a TPK can be just a set back from which a group might come back. In first edition, one of my groups went down against a powerful lich. You're dead I said. We will make new characters next game. Give me your character's sheets that I may update the lich's treasure for the next potential group to attack it. Players were sad, mad and a bit frustrated but understood the lich had killed them. The next session. I started with that sentence:"You died. But you wake up in the abbey of St-Solar. Abbot Hickab, gets near you and say that it has been a year since they've had any news. As per the king's request, they used the tooth you had provided 10 years ago to resurrect you.... I never finished my speech. Players were cheering. They were high levels. They had prepared this eventuality almost a year and a half of real time before that and had forgotten about this. This is what I call background and an earned continuation. Yes, they did not have their magic items, but they could have their revenge. With a first level group? 5th? Or even 10th? I would not have lift a finger. They were the ones that had taken the precaution, but had forgotten about. I did not. So I used the trump card they had given me to bring back their 15th level characters. But what has a 1st level character accomplish to earn such a bring back? Nothing. I strongly feel that a character needs to establish itself with contacts, allies and friends. This takes time, role play and a good chunk of work to accomplish. Some characters earn this relatively fast. I had a 7th level group rescued by a group they had saved. A good lesson in making friends they learned. But saving a character for the sake of saving it? No way. 2) Avenging a dear one is as old as humanity itself. It is as good a reason as any to adventure and seek the killer of your sibbling. We used that a lot in BECMI and in 1ed. We would use the revenge trope and the character was already known (sometime more, sometimes less) by the group. It was making integration faster and more believable up to a certain point. Again, the more actual contacts and allies a character makes throughout its adventure, the less likely it will perma die. Mid level characters can achieve such a fame when circumstances are right. A high level might not if played like a careless bast**d.... [/QUOTE]
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