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<blockquote data-quote="Umbran" data-source="post: 8186773" data-attributes="member: 177"><p>Is "realistic" part of your player's goals?</p><p></p><p>Because, we are in general talking about a game with cat-people, wizards flinging fireballs, dragons the size of a house flying through the air, and rogues who can do significant damage to house-sized dragons with rapiers. Oh, and magic that brings people back from the dead.</p><p></p><p>So, it really pays to figure out what "realistic" means in this context, and if your players care about it.</p><p></p><p></p><p></p><p>Earn? So, it sounds to me like there's another style choice at work here, applying a sort of work ethic to characters (and by extension, the players) - if you don't "earn" life, then death shall be your reward. </p><p></p><p>And it is that extension to the players I am interested in. The player is at the table looking for a good time. Once they are at the table, they shouldn't have to <em>earn</em> a good time. "You don't play well and long enough, you can have a crummy night," sounds sub-optimal, to me. So, making sure that the players actually find this fun, rather than just a thing they have to put up with, seems appropriate.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8186773, member: 177"] Is "realistic" part of your player's goals? Because, we are in general talking about a game with cat-people, wizards flinging fireballs, dragons the size of a house flying through the air, and rogues who can do significant damage to house-sized dragons with rapiers. Oh, and magic that brings people back from the dead. So, it really pays to figure out what "realistic" means in this context, and if your players care about it. Earn? So, it sounds to me like there's another style choice at work here, applying a sort of work ethic to characters (and by extension, the players) - if you don't "earn" life, then death shall be your reward. And it is that extension to the players I am interested in. The player is at the table looking for a good time. Once they are at the table, they shouldn't have to [I]earn[/I] a good time. "You don't play well and long enough, you can have a crummy night," sounds sub-optimal, to me. So, making sure that the players actually find this fun, rather than just a thing they have to put up with, seems appropriate. [/QUOTE]
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