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<blockquote data-quote="DND_Reborn" data-source="post: 8187177" data-attributes="member: 6987520"><p>Because without it, the adventure will always continue.... <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> (or at least end in a stalemate?).</p><p></p><p>Look at it this way, suppose your party is level 1 PCs who are captured by a Archmage. You are imprisoned. Your chances of escape are zero... <em>or are they?</em> If the players insist and the DM wants to run it, you might <em>eventually</em> find a way to escape. The adventure goes on.</p><p></p><p>If the Archmage just <em>KILLS</em> you all...</p><p>[ATTACH=full]132100[/ATTACH]</p><p></p><p></p><p>Yeah, it isn't a strawman at all IMO.</p><p></p><p></p><p>If that was the case, sure. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> If a DM wants only "meaningful and/or heroic" deaths that is of course fine.</p><p></p><p>I mean, every time a PC gets on a horse to travel anywhere, the DM could say "Roll a DEX (Animal Handling) check. What, you rolled a natural 1? Damn, you fell off your horse. (Rolls dice.) Wow... you won't believe this, you <em>broke your neck</em>, man. That's unlucky; guess your PC is dead. Sorry, buddy."</p><p></p><p>If a DM and group <em>wanted</em> a game like that, knock yourselves out. IMO, <em>anytime</em> you choose to enter combat and any other dangerous situation, you risk death -- whether heroic or not.</p><p></p><p></p><p>Yeah, but the game <em>goes on</em>, doesn't it? Maybe the next adventure is a way to undo the damage and make the world better?</p><p></p><p>My point is, unless you are dead, you can always "play on" and keep going. I'm not talking about just failing one adventure, but the fact that a particular PC is done playing in it.</p><p></p><p>As I said before, without death, you might lose a battle, but the war rages on and if the DM doesn't allow for PC deaths, they will win eventually (or the players will give up).</p><p></p><p>I remember once a person posted how in their group PCs didn't die unless the player wanted them to die. I mentioned that to one of my players on Sunday when we were discussing hit points and other things and he laughed SO hard! It's fine if others want to play such a game, but it definitely isn't for me (nor I imagine anyone else in my groups, but you never know...).</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8187177, member: 6987520"] Because without it, the adventure will always continue.... 🤷♂️ (or at least end in a stalemate?). Look at it this way, suppose your party is level 1 PCs who are captured by a Archmage. You are imprisoned. Your chances of escape are zero... [I]or are they?[/I] If the players insist and the DM wants to run it, you might [I]eventually[/I] find a way to escape. The adventure goes on. If the Archmage just [I]KILLS[/I] you all... [ATTACH type="full"]132100[/ATTACH] Yeah, it isn't a strawman at all IMO. If that was the case, sure. 🤷♂️ If a DM wants only "meaningful and/or heroic" deaths that is of course fine. I mean, every time a PC gets on a horse to travel anywhere, the DM could say "Roll a DEX (Animal Handling) check. What, you rolled a natural 1? Damn, you fell off your horse. (Rolls dice.) Wow... you won't believe this, you [I]broke your neck[/I], man. That's unlucky; guess your PC is dead. Sorry, buddy." If a DM and group [I]wanted[/I] a game like that, knock yourselves out. IMO, [I]anytime[/I] you choose to enter combat and any other dangerous situation, you risk death -- whether heroic or not. Yeah, but the game [I]goes on[/I], doesn't it? Maybe the next adventure is a way to undo the damage and make the world better? My point is, unless you are dead, you can always "play on" and keep going. I'm not talking about just failing one adventure, but the fact that a particular PC is done playing in it. As I said before, without death, you might lose a battle, but the war rages on and if the DM doesn't allow for PC deaths, they will win eventually (or the players will give up). I remember once a person posted how in their group PCs didn't die unless the player wanted them to die. I mentioned that to one of my players on Sunday when we were discussing hit points and other things and he laughed SO hard! It's fine if others want to play such a game, but it definitely isn't for me (nor I imagine anyone else in my groups, but you never know...). [/QUOTE]
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