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Let 'em live or die?
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<blockquote data-quote="Helldritch" data-source="post: 8188716" data-attributes="member: 6855114"><p><img class="smilie smilie--emoji" alt="😳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" title="Flushed face :flushed:" data-shortname=":flushed:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" title="Flushed face :flushed:" data-shortname=":flushed:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" title="Flushed face :flushed:" data-shortname=":flushed:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😳" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f633.png" title="Flushed face :flushed:" data-shortname=":flushed:" loading="lazy" width="64" height="64" /></p><p>Wow, a bit harsh even for me...</p><p>The question is more is whether any character death should be meaningful or not. </p><p></p><p>For me, this is entirely a matter of circumstances and events surrounding the circumstances. Was the character reckless, roleplayed badly, took horrific decision or was it simply a stroke of bad roll. </p><p></p><p>I am not adverse to TPK a group when they played badly. But a streak of bad luck do happen. In these cases, if something can be done without going overboard, I might be tempted to let the survivors find a scroll of revivify, raise dead or something along the same lines. In the case of a TPK, it rarely is a streak of bad luck resulting in a cascade failure but a serie 9f bad choices and decisions. In that case, I do not back down and the result will be a TPK. But before it goes there be sure that I will have questionned their decisions. Most of my players now know that when I ask:" Are you sure about X or do you do something more?" Or the dreaded "Is that all? Or Don't you forget something?". Be sure that they know that they are about screw up big time. </p><p></p><p>But if the events that lead to a TPK is just a serie of bad luck from everyone; I often offer them to create a rescue group to save their characters. Guess what? Almost every single time, they end up playing the rescuers for good...</p><p></p><p>So yes, sometimes character's death can bw meaningless. Bad things happen all the time in the real world and for the sake of immersion, it should too in games.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8188716, member: 6855114"] 😳😳😳😳 Wow, a bit harsh even for me... The question is more is whether any character death should be meaningful or not. For me, this is entirely a matter of circumstances and events surrounding the circumstances. Was the character reckless, roleplayed badly, took horrific decision or was it simply a stroke of bad roll. I am not adverse to TPK a group when they played badly. But a streak of bad luck do happen. In these cases, if something can be done without going overboard, I might be tempted to let the survivors find a scroll of revivify, raise dead or something along the same lines. In the case of a TPK, it rarely is a streak of bad luck resulting in a cascade failure but a serie 9f bad choices and decisions. In that case, I do not back down and the result will be a TPK. But before it goes there be sure that I will have questionned their decisions. Most of my players now know that when I ask:" Are you sure about X or do you do something more?" Or the dreaded "Is that all? Or Don't you forget something?". Be sure that they know that they are about screw up big time. But if the events that lead to a TPK is just a serie of bad luck from everyone; I often offer them to create a rescue group to save their characters. Guess what? Almost every single time, they end up playing the rescuers for good... So yes, sometimes character's death can bw meaningless. Bad things happen all the time in the real world and for the sake of immersion, it should too in games. [/QUOTE]
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