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<blockquote data-quote="Ruin Explorer" data-source="post: 8194039" data-attributes="member: 18"><p>I think that presents a totally unrealistic take on how common that kind of magic is, and worse it's definitely metagaming of a clear and undeniable nature, because none of these monsters/NPCs know that it takes 3 hits doing any amount of damage, to finish a PC and prevent them from getting up again. So you either have to have a situation where NPCs frequently make mistakes, because they don't know how many hits it actually takes to prevent healing etc., sometimes hitting too few, sometimes hitting too many times, if you're staying in the setting, or you have to have them basically not do it and avoid opening the can of worms.</p><p></p><p>If you keep having NPCs go around and neatly use the correct number of hits to use up the death saves, that's pure, uncut, 100% metagaming.</p><p></p><p>There's no non-magical way a normal NPC or monster can tell when a player is so injured that they can't be brought up by Healing Word or the like. They don't know what death saves are. They don't know that any three sources of damage will do. You seem to going with PCs laying there moaning or something, but they're not - they're unconscious at 0HP. So if someone wants to lay into them, they can, but they can't tell when they're done unless it's crazy overkill.</p><p></p><p>What I suspect you're thinking is fine is a situation like, you have six guards around a downed PC, you decide to kill him, first three guards attack and hit, and because you, metagaming, know he's dead, the other three move off and attack other targets.</p><p></p><p>It's a ridiculously metagame situation. In the fiction, one guard would likely stab him, and the rest would move off (or none would). In an earlier edition, one guard would CdG, which would make sense. Not so in 5E though.</p><p></p><p></p><p>Hahahahaha no. That's just not even arguably true, and a great way to casually destroy the fiction.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8194039, member: 18"] I think that presents a totally unrealistic take on how common that kind of magic is, and worse it's definitely metagaming of a clear and undeniable nature, because none of these monsters/NPCs know that it takes 3 hits doing any amount of damage, to finish a PC and prevent them from getting up again. So you either have to have a situation where NPCs frequently make mistakes, because they don't know how many hits it actually takes to prevent healing etc., sometimes hitting too few, sometimes hitting too many times, if you're staying in the setting, or you have to have them basically not do it and avoid opening the can of worms. If you keep having NPCs go around and neatly use the correct number of hits to use up the death saves, that's pure, uncut, 100% metagaming. There's no non-magical way a normal NPC or monster can tell when a player is so injured that they can't be brought up by Healing Word or the like. They don't know what death saves are. They don't know that any three sources of damage will do. You seem to going with PCs laying there moaning or something, but they're not - they're unconscious at 0HP. So if someone wants to lay into them, they can, but they can't tell when they're done unless it's crazy overkill. What I suspect you're thinking is fine is a situation like, you have six guards around a downed PC, you decide to kill him, first three guards attack and hit, and because you, metagaming, know he's dead, the other three move off and attack other targets. It's a ridiculously metagame situation. In the fiction, one guard would likely stab him, and the rest would move off (or none would). In an earlier edition, one guard would CdG, which would make sense. Not so in 5E though. Hahahahaha no. That's just not even arguably true, and a great way to casually destroy the fiction. [/QUOTE]
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