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Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me
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<blockquote data-quote="EzekielRaiden" data-source="post: 9447514" data-attributes="member: 6790260"><p>Which, of course, just makes the whole situation that much worse from a game design perspective.</p><p></p><p>There are a lot of people who treat so-called "Tradition" as though it were the single <em>most important</em> thing about being D&D. But many of those so-called "Traditional" elements...were just off-the-cuff stuff, or something intended for one specific campaign context (e.g. the entire Cleric class), or entirely unexplained (e.g. the fact that armor was <em>functionally</em> a survival bonus with an XP penalty attached), etc.</p><p></p><p>So we are now hamstrung as designers, because stuff that never had any design intent behind it at all is utterly immutable; to question it is to question the very <em>heart</em> of D&D. Yet, conversely, things that were just as classic and just as off-the-cuff--like the sci-fi elements of <em>Expedition to the Barrier Peaks</em>--are utterly verboten, never to be included <em>except</em> in their time-locked historical context.</p><p></p><p>It's just incredibly frustrating to me as a player that a huge space of effective, productive game design is absolutely forbidden because a group of people did something on a lark 50 years ago, and now no one is allowed to question or displace it.</p><p></p><p>Edit: And to be clear, I actually think Gygax had some pretty good design chops. Several of his off-the-cuff answers were much better than one would expect from an experienced DM today, let alone someone living at a time when TTRPGs were still in their infancy. But to have <em>the</em> TTRPG locked so hard into what it was 50+ years ago, never to be altered for fear of a fandom revolt--something the revolutionaries are all too keen to do, since it's now been proven to work spectacularly (for them)--is just so frustrating and saddening. Our hobby theoretically embraces the full spectrum of human imagination; so of course we concern ourselves only with one hyperspecific context (faux-medieval pseudo-Tolkienesque schizotech humanocentric Dung Ages settings with Maximized Fantasy Racism), with <em>one</em> playstyle (dungeon heisting with a light sprinkling of RP), etc.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9447514, member: 6790260"] Which, of course, just makes the whole situation that much worse from a game design perspective. There are a lot of people who treat so-called "Tradition" as though it were the single [I]most important[/I] thing about being D&D. But many of those so-called "Traditional" elements...were just off-the-cuff stuff, or something intended for one specific campaign context (e.g. the entire Cleric class), or entirely unexplained (e.g. the fact that armor was [I]functionally[/I] a survival bonus with an XP penalty attached), etc. So we are now hamstrung as designers, because stuff that never had any design intent behind it at all is utterly immutable; to question it is to question the very [I]heart[/I] of D&D. Yet, conversely, things that were just as classic and just as off-the-cuff--like the sci-fi elements of [I]Expedition to the Barrier Peaks[/I]--are utterly verboten, never to be included [I]except[/I] in their time-locked historical context. It's just incredibly frustrating to me as a player that a huge space of effective, productive game design is absolutely forbidden because a group of people did something on a lark 50 years ago, and now no one is allowed to question or displace it. Edit: And to be clear, I actually think Gygax had some pretty good design chops. Several of his off-the-cuff answers were much better than one would expect from an experienced DM today, let alone someone living at a time when TTRPGs were still in their infancy. But to have [I]the[/I] TTRPG locked so hard into what it was 50+ years ago, never to be altered for fear of a fandom revolt--something the revolutionaries are all too keen to do, since it's now been proven to work spectacularly (for them)--is just so frustrating and saddening. Our hobby theoretically embraces the full spectrum of human imagination; so of course we concern ourselves only with one hyperspecific context (faux-medieval pseudo-Tolkienesque schizotech humanocentric Dung Ages settings with Maximized Fantasy Racism), with [I]one[/I] playstyle (dungeon heisting with a light sprinkling of RP), etc. [/QUOTE]
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