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Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me
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<blockquote data-quote="Mannahnin" data-source="post: 9447821" data-attributes="member: 7026594"><p>The Elusive Shift is excellent, but it's more about the formation and evolution of the concept of a role playing game, and its discussion in the gaming community in the 70s and early 80s.</p><p></p><p>For more on Gary and what happened to him, I recommend Game Wizards and particularly the recently-completed 14 episode podcast When We Were Wizards.</p><p></p><p>He seemed to grow more and more obsessed with his income and status and efforts to turn D&D into a licensed media property, with movies and TV shows which could finance a lavish lifestyle for himself and his family and hangers-on.* And less and less interested in writing and creating game materials, or supporting, leading, and managing the creative folks back at TSR. Who were laboring long hours for little pay under the mismanagement of the Blumes, because Gary didn't want to be bothered managing and leading. Somewhat in his defense, he was clearly also belabored and demoralized a bit by, over the years, the death of Don Kaye, the lawsuits with Dave Arneson, his internal conflicts with the Blumes, the death of his mother in 1980, and the pressures of leading TSR when he clearly didn't know how to run a company but was determined to look like an autodidact genius and Great Man.</p><p></p><p>*(As well as his personal royalties for every book he could put his name on, and his sense that he owned D&D regardless of what any contracts said, and was entitled to every dollar he could possibly get out of it, no matter what).</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9447821, member: 7026594"] The Elusive Shift is excellent, but it's more about the formation and evolution of the concept of a role playing game, and its discussion in the gaming community in the 70s and early 80s. For more on Gary and what happened to him, I recommend Game Wizards and particularly the recently-completed 14 episode podcast When We Were Wizards. He seemed to grow more and more obsessed with his income and status and efforts to turn D&D into a licensed media property, with movies and TV shows which could finance a lavish lifestyle for himself and his family and hangers-on.* And less and less interested in writing and creating game materials, or supporting, leading, and managing the creative folks back at TSR. Who were laboring long hours for little pay under the mismanagement of the Blumes, because Gary didn't want to be bothered managing and leading. Somewhat in his defense, he was clearly also belabored and demoralized a bit by, over the years, the death of Don Kaye, the lawsuits with Dave Arneson, his internal conflicts with the Blumes, the death of his mother in 1980, and the pressures of leading TSR when he clearly didn't know how to run a company but was determined to look like an autodidact genius and Great Man. *(As well as his personal royalties for every book he could put his name on, and his sense that he owned D&D regardless of what any contracts said, and was entitled to every dollar he could possibly get out of it, no matter what). [/QUOTE]
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Let He Who Is Without Sin Cast the First Magic Missile: Why Gygax Still Matters to Me
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