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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1835072" data-attributes="member: 23094"><p>Re: Initiative:</p><p></p><p>Yes. The reasons for this are many, but the most important of them are the various effects which state, "[Blah] lasts for one round" - like the Monk's Stunning Fist ability.</p><p></p><p>Basically, anything that lasts for one round lasts until just before the initiative count of the person / thing that caused it.</p><p></p><p>If you roll for intiative every round, several strange occurences can happen. We'll assume the Monk and his three friends are fighting an ogre. The monk wins initiative in round 1:</p><p></p><p>1. The monk uses his Stunning Fist ability against the ogre, who fails his saving throw. The ogre drops his cudgel, and is stunned for one round. This means he has a -2 penalty to AC *and* loses any Dex bonus to AC, as well as being unable to take any actions.</p><p>2. The ogre would have gone now, but he's stunned.</p><p>3. The fighter cohorts of the monk charge in, and hack at the ogre.</p><p></p><p>Now, if you were rerolling initiative every round, would the ogre get to apply his Dex modifier to his initiative score? Or, being stunned, woozy, etc., would he just automatically go last? Regardless, let's assume that he rolls well for initiative, beating the monk, but losing to the cohorts.</p><p></p><p>1. The cohorts attack the ogre who, because he is stunned until just before the monk's turn, is still at a massive AC penalty.</p><p>2. Ogre's turn, normally, but because the monk hasn't come up in the order, yet, he's still stunned. No actions.</p><p>3. The monk attacks, and probably kills, the poor ogre, who never even got a sword in edgewise.</p><p></p><p>The other odd possibility happens when the monk loses initiative in the first round, but wins in the second.</p><p></p><p>1. Ogre fights, attacks, etc.</p><p>2. Cohorts fight.</p><p>3. Monk uses his Stunning Fist, and the ogre fails his save. He's stunned until the monk's next turn, with the penalties as outlined above.</p><p></p><p>Re-roll init, and the monk wins.</p><p></p><p>1. The ogre becomes unstunned.</p><p>2. The monk goes, and tries to restun the ogre, who makes his save this time.</p><p>3. Etc.</p><p></p><p>In this case, the monk used a special ability (his stunning fist) which ended up having no real effect (other than disarming the ogre, which *might* be enough to warrant its use).</p><p></p><p>The ogre gets all of his attacks, and is effectively unharmed by the monk's supposedly Stunning fist.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1835072, member: 23094"] Re: Initiative: Yes. The reasons for this are many, but the most important of them are the various effects which state, "[Blah] lasts for one round" - like the Monk's Stunning Fist ability. Basically, anything that lasts for one round lasts until just before the initiative count of the person / thing that caused it. If you roll for intiative every round, several strange occurences can happen. We'll assume the Monk and his three friends are fighting an ogre. The monk wins initiative in round 1: 1. The monk uses his Stunning Fist ability against the ogre, who fails his saving throw. The ogre drops his cudgel, and is stunned for one round. This means he has a -2 penalty to AC *and* loses any Dex bonus to AC, as well as being unable to take any actions. 2. The ogre would have gone now, but he's stunned. 3. The fighter cohorts of the monk charge in, and hack at the ogre. Now, if you were rerolling initiative every round, would the ogre get to apply his Dex modifier to his initiative score? Or, being stunned, woozy, etc., would he just automatically go last? Regardless, let's assume that he rolls well for initiative, beating the monk, but losing to the cohorts. 1. The cohorts attack the ogre who, because he is stunned until just before the monk's turn, is still at a massive AC penalty. 2. Ogre's turn, normally, but because the monk hasn't come up in the order, yet, he's still stunned. No actions. 3. The monk attacks, and probably kills, the poor ogre, who never even got a sword in edgewise. The other odd possibility happens when the monk loses initiative in the first round, but wins in the second. 1. Ogre fights, attacks, etc. 2. Cohorts fight. 3. Monk uses his Stunning Fist, and the ogre fails his save. He's stunned until the monk's next turn, with the penalties as outlined above. Re-roll init, and the monk wins. 1. The ogre becomes unstunned. 2. The monk goes, and tries to restun the ogre, who makes his save this time. 3. Etc. In this case, the monk used a special ability (his stunning fist) which ended up having no real effect (other than disarming the ogre, which *might* be enough to warrant its use). The ogre gets all of his attacks, and is effectively unharmed by the monk's supposedly Stunning fist. [/QUOTE]
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