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<blockquote data-quote="MerricB" data-source="post: 4385563" data-attributes="member: 3586"><p>I've played all three of them.</p><p></p><p>* Shadows over Camelot is an excellent game, but it is at its best when there's a (hidden) traitor in the game working against you; it's not a pure co-operative game as a result. Gameplay is basically collecting and playing sets of cards to achieve quests; some quests need to be done by one lone player, others require a group effort. While you complete quests, other quests get closer to failing (and Camelot gets closer to being successfully besieged and falling!)</p><p></p><p>* Lord of the Rings is pure co-operative (although there's an expansion that adds a "Sauron" player who works against you). I think the theme is nicely integrated with the mechanics... for a puzzle game. You try to guide the hobbits to the Crack of Doom before events overtake them, with aid from the other companions and allies as represented by cards. </p><p></p><p>* Arkham Horror is pure co-operative, and the most complex of the three. It takes some time to play (3 hours or more is common), but is the most rewarding. You're trying to save the town of Arkham from one of eight Ancient Ones who is trying to awaken and destroy the town and/or the world. The expansions add a lot to it as well. The game also plays very well solitare, which is why I enjoy it so much.</p><p></p><p></p><p></p><p>Monte Cook is a child compared to Knizia. </p><p></p><p></p><p></p><p>Two hour strategy games for 6 players? Hmm. Yeah, I can't think of that many. 5 players is easy, I know many. 6 players? They tend to be shorter or longer.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4385563, member: 3586"] I've played all three of them. * Shadows over Camelot is an excellent game, but it is at its best when there's a (hidden) traitor in the game working against you; it's not a pure co-operative game as a result. Gameplay is basically collecting and playing sets of cards to achieve quests; some quests need to be done by one lone player, others require a group effort. While you complete quests, other quests get closer to failing (and Camelot gets closer to being successfully besieged and falling!) * Lord of the Rings is pure co-operative (although there's an expansion that adds a "Sauron" player who works against you). I think the theme is nicely integrated with the mechanics... for a puzzle game. You try to guide the hobbits to the Crack of Doom before events overtake them, with aid from the other companions and allies as represented by cards. * Arkham Horror is pure co-operative, and the most complex of the three. It takes some time to play (3 hours or more is common), but is the most rewarding. You're trying to save the town of Arkham from one of eight Ancient Ones who is trying to awaken and destroy the town and/or the world. The expansions add a lot to it as well. The game also plays very well solitare, which is why I enjoy it so much. Monte Cook is a child compared to Knizia. Two hour strategy games for 6 players? Hmm. Yeah, I can't think of that many. 5 players is easy, I know many. 6 players? They tend to be shorter or longer. Cheers! [/QUOTE]
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